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Picture of Paul Gausden
Posted
A couple of extra options on the last tab.

1) Vertical offset for origin (-0.05 for MSTS, 0.0 for RS/MSTS2 etc)

2) Improved flange profile (and a lot more polys)

NOTE : Rim texturing can be achieved using the Ctrl+Alt face selection by material.

This message has been edited. Last edited by: Paul Gausden,
 
Posts: 1055 | Location: Surrey, UK | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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