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As part of my upgrade of 3D Canvas to Visual Studio 2005, I have had to re-organize the scripting/plug-in interface a bit. As I was doing this, I came across a good way to provide access to the full 3D Canvas Scene Graph for plug-ins. This is something I have wanted to do for years. I haven't finished implementing it yet, but it looks really promising.

I'm going to allow plug-ins to use both APIs for the forseeable future. I'll also be simplifying the scripting interface a bit, and hopefully I'll be able to provide some minor enhancements at the same time.
 
Posts: 1412 | Registered: Thu November 06 2003Reply With QuoteEdit or Delete MessageReport This Post
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Amabilis Software    3D Canvas Community    3D Canvas Discussion Forums  Hop To Forum Categories  Plug-In Development and Scripting    Plug-in/Scripting Improvements Coming

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