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Bogies wont animate|
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Newcomer |
Ok, I've tried to get this bogie animation to work in Trainz for ages now so I've come back here again as a last port of call, I've run out of options.
I've currently knocked up a 4 wheel test bogie to use with a Trainz DMU. The problem is, it won't animate. My understanding from Paul is that I don't have to manually animate the wheels as the MSTS bogie export plugin for Trainz can generate the animation for me. (It's basically 2 sets of wheels rotating) Despite numerous attempts and checking of the hierachy I just can't get the wheels to animate in Trainz (TRS2006) The anim.kin is generated BTW although it doesn't need to be mentioned in TRS06 config.txt apparently. I also tested the bogie using the Train Simulator Wizard plugin and basically just used the bit where it identifies all parts, which it did automatically. I then finished and the wizard exported the shape to one of my routes in MSTS. I used shape viewer to view the generated .S file and switched the animation on. The wheels animated just fine ! I wonder why the bogie will animate in MSTS and not in Trainz? Have I done something wrong or is the latest bogie plugin not working correctly for v7.0.21? Sry, I'm always asking for help Paul but if I can get around this, I should be pretty much on the last leg of my first DMU in Trainz. Thanks, Tony |
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Member![]() |
Hi Tony,
It sounds like everything is working OK for the export. E-mail me the .IM,.KIN, textures and config.txt for the bogie and I'll take a close look at the internal codes, though I suspect it is correct and there is possibly something in the config not working. That's usually the problem with most TRS models. |
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Newcomer |
Thanks for the help Paul. All fixed
Tony |
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Member![]() |
For future reference for others with the same problem...
- Missing "animdist" in config file - Must select an object in the bogie group before running the TRS export plugin, automatic bogie option. |
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