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Junior Member
Picture of draicker2003
Posted
Hi

I've updated the animation analizer so that you will not have to use pen and paper. it's not perfect but will be if some one can gave me the formula of to turn X,Y,Z into DirX, DirY, DirZ, UpX, UpY, Upz of getorientation and setorientation.


Enjoy it anyway

Ps.: You can find the codesof auto report
here on the last example, and the second
http://amabilis.com/eve/forums?a=tpc&s=2396098374&f=2336078974&m=37110127211

Bye


Draicker2003


Zip/GZ archiveAnimation_Analizer.zip (1 Kb, 31 downloads) Animation analizer V4 With auto report
 
Posts: 85 | Location: Leuven,Belgium | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
Junior Member
Picture of draicker2003
Posted Hide Post
hi

it's me again

her is some updated version of animation anlizer for predifined object kinds and groupnames

i haven't tested yet. but if the code
Set Time = CanvasApp.Time(Time As variant) as CanvasTime
works it will be perfect

Note that this version will create automaticly an animation script for this particular type of object

If this work correctly it will reduce your time of working for animating at maximum velocity

Enjoy it anyway

Bye


Draicker2003


Animation_Analizer.CS (13 Kb, 185 downloads) Version 7
 
Posts: 85 | Location: Leuven,Belgium | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
Junior Member
Picture of draicker2003
Posted Hide Post
hi

here is some verion which is only for humanoïd object

check for other info the reply above


Bye


Draicker2003


Human_Analizer.CS (44 Kb, 187 downloads) Version 2
 
Posts: 85 | Location: Leuven,Belgium | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
Junior Member
Picture of draicker2003
Posted Hide Post
hi

so as i said i didn't tested but tested right now it's some what buggy

i hope, i can resolve this problem


bye


Draicker2003
 
Posts: 85 | Location: Leuven,Belgium | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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