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For the adventurous among you, "Foundry" a new plugin that builds common structural elements like I beams, and an updated version of "piper" may be found at http://deanville.home.comcast.net
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Tried both of those out and they dead easy to use and great fun, many thanks.
When I have briefly looked at other 3D programs I have sometimes seen what they call a 'sweep' or 'hull' tool which involve the user drawing 2 (or 3) profiles which the tool then magically joins tother into a solid object. Would it be possible for something like this to be provided in 3DC by one of you clever people? Well if you dont ask, you dont get! Paul |
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For more seasoned users and experts, my little post will surely come as no surprise. I want to mention the pleasant use of the "Piper" plug-in I made today.
I've been posting some simple models for Train-Simulator recently ... tree lines, bridges, and some berms. The berms cause a stir because they demonstrated a solution for some terribly uneven terrain that is generated by the program along straight lengths of track. Of course, the question followed up, what above a curved embankment? I thought there was some tool or add-in with 3D Canvas that might be able to generate a curved berm, with a given radius and detail level. Hooray! Piper was just what I was looking for. I am still mulling over the complexities of positioning sequences of berms within the program (on a slope, for example). Anyway, thanks for the tool that makes it possible to bend a gravel pipe! -- Phil Voxland |
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Phil,
Glad to see the plugin being put to use! |
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3D Canvas Community
3D Canvas Discussion Forums
Plug-In Development and Scripting
New and updated plugins
