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Picture of ianm42
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I am building a 600m long platform, dead straight, so I have uses 600m long faces to keep the poly count down, and tiling textures to keep up a good definition. However, the edging stones texture includes a white paint stripe, and shows a strange effect. At one end, the texture is correctly applied, with the white stripe at the edge of the tarmac face, but by the other end, it is offset.

Would a fix for this problem be possible please?

I am using 6.5.0.7

Texture File:




Both ends of the 600m platform, showing offset effect:
 
Posts: 273 | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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Hello Ian,

I think the problem is caused by the accuracy of applying the texture to the model. It seems as if the texture is applied a bit distorted and this minor abbreviation is added to the next tile. I think you can try to apply the texture with scripting. Doing so you'll have far more control to the whole process.
You can send me your texture file and I can do some testing with scripting if you want.

Regards Roman
 
Posts: 95 | Location: Germany | Registered: Fri November 07 2003Reply With QuoteEdit or Delete MessageReport This Post
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