| The Scotsman model we imported is only lacking one thing: lights.
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| Train Simulator supports two types of lights: Glow lights and Cone
lights. Glow lights are simulated lights. They do not actually produce
light that affects surrounding areas. Cone lights do affect
surrounding areas, but are limited to a single forward facing light
per model.
Point lights and spot lights added to a model in 3DCrafter are
automatically exported to Train Simulator by the Train Simulator
Wizard. A 3DCrafter spot light translates into a Train Simulator glow
light. A 3DCrafter point light translates into a Train Simulator Cone
light.
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| First we will add two spot lights to the model for the two front
lamps. Make sure to drop them on the model itself to ensure they are
exported with the model. Lights that are not in the model hierarchy
are not exported. These lights give the illusion of light, but do not
actually illuminate the surrounding area in Train Simulator. |
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| For illumination we need a point light. Train Simulator permits
one and only one of these types of lights per model. If you add
more they will simply be ignored. |
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| The color of the light in 3DCrafter is the color of the light in
Train Simulator. So setting a light color of orange will create an
orange light in Train Simulator. |
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| The real Scotsman does not have any rear lights, but as a
demonstration we can add rear and side lights. We will set the rear
lights to be red and the side lights to be green.
Run the Train Simulator Wizard to export the model. There are no
additional settings required so you can just click the Finish
button. |
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| The front lights. |
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| The rear lights, side lights and the orange head light. |
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