Animating the Animation Camera

The Animation Camera has properties, such as field of view, that can be animated. Each position on the animation slider is a key-frame time. You may change the properties of the animation camera at each key-frame time on the slider. When the animation is played, 3DCrafter will interpolate between these key-frames.

Animation Camera properties are changed by selecting the animation camera and choosing the Component Properties tab on the Properties and Information window.

Basic key-frame functions are provided on the animation toolbar. 3DCrafter Pro users can also use the animation timeline for more advanced key-frame functions.

Button-Animation-OperationKeyFrame-None.gif (921 bytes) will be in a "pushed" state whenever the animation camera is at an interpolated position rather than a key-frame position. If not "pushed", you can click on this to cause the current animation time to use an interpolated position rather than a key-frame position.

Button-Animation-OperationKeyFrame-Standard.gif (926 bytes) will be in a "pushed" state whenever the animation camera is at a key-frame position. If not "pushed", you can click on this to cause the animation camera's properties to become a fixed non-interpolated position.

Button-Animation-OperationKeyFrame-Path.gif (926 bytes) will be in a "pushed" state whenever the animation camera is at a path origin, or sub-path origin key-frame position. If not "pushed", you can click on this to cause the current key-frame position to be the beginning of a sub-path.

ControlRepeat.gif (902 bytes) creates a repeating animation. All key-frames for the animation camera will be repeated continuously. Note that the key-frame for the current time will be set to equal the first key-frame in the animation in order to create a continuous animation.