Z buffer

Having recently released my 1938 cabview for RS i realised that water was not visible through the windows. This is a known problem and RS provided a fix for 3DSmax users. It was something to do with the Z buffer on the texture and my textures needed this line to be added manually using RS_Tools for each translucent texture you could look through.
andlt;ZWriteEnabled d:type=’bool’andgt;0andlt;/ZWriteEnabledandgt;
How do i set my textures in 3DC so this line is added in the GeoPcDx file in the future or will I have to manually edit them all the time for every translucent texture.
Darren

Related Topic:-
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