What do you use 3d canvas for ?

Mostly geared towards game modelling.
The x. export is a real bonus in my books for my requirements.

Just wondering what everyone use 3dc for ? Obviously trains and space craft <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –> but what else ?
Cartoon animals ? House plans ? Game characters ? High poly work/ low poly work ?

Richard – would it be possible to have some kind of web based questionnaire ? Tick the boxes on what you are working on ?

Or should I just mind my own business ? <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

Space Fighters.. ;D ;D ;D
Seriously though, I’ve done a few other types of things, most of which get deleted cause I don’t want people to see how ugly they are….hehehe.

Richard,
Don’t know if you’ve seen it or not, but the survey form that I put on my website was done with Coffee Cup, which doesn’t always translate perfectly into just any HTML editor, so you end up doing more editing andquot;by handandquot; so to speak, and then theres the problem with the form just sitting there taking up space if no one uses it. Probably just as easy for people to post their uses for 3DC here.

Les

I use it to make Tutorials and Help files. <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

Actually, I am a bit curious about this myself. I’ve thought of sending out a survey.

I don’t know how to add a survey to the web site so this will have to do. And in my opinion a survey won’t tell you much since my primary group of users rarely visits the web site.

I know that it is used by many people as simply a hobby. Just playing with 3D with no particular goal in mind. The most gung-ho users are the MSTS modelers it seems but I suspect that there really aren’t that many of them. I suspect that after hobbiests the biggest group are POVRay users. They are very independent and rarely ask questions. Long time users of POVRay would find using 3DC very easy since they are accustomed to much more complicated tasks.

My theory: Mostly hobbiests and POVRay users with a sprinkling of DarkBasic users, MSTS modellers, Visual Basic programmers, and (non-DarkBasic) small game deveopers.

Richard

I’m a Artist / 3D Designer and I’m interested in all aspects of Art and 3D…Although most of my ideas are done in my head, on paper and 3D reality models !

But I’ve found a Excellent FlightSim/game, caled the Battle of Britain (by Rowan) and they have opened the sourse code to all…so we can make modifications and therefore virtual reality 3D Aircraft for flyng in BoB, like Spitfire, Hurricane Messerschmitt BF109/110, Britol Blenhiem, Junkers JU87/88, Heinkel, Dornier, Defiant…also Trees, buildings…

It require the use of andnbsp;*.asc (3D Studio, which costs 1,000 to buy !) so I’m making a Plugin…ExportASC andnbsp;:D for 3DC

So 3DC is Excellent for this andnbsp;:)

I reckon you may be right about hobbyists and MSTS being the most gung-ho! For me (MSTS modeller) I need a reason to be doing stuff – 3DCP is effectively MSTS add-on creator for me.

Much as I enjoy it, I don’t think I’d ever 3D Model just for the sake of it! (maybe that’s why I like tutorials, not the help files which are too abstract for me!!)

Jon

Alex – Thanks for the reply – although most of it was above my head <!– s:( –><img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad" /><!– s:( –> – but I am sure I will learn…..

Les – I have just filled in you form (sorry not seen it before)

Another MSTS modeller here. It was I that persuaded Richard to add in MSTS support in the first place – sorry to have caused you so much work <!– s:-) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile" /><!– s:-) –>

Now I have found out how to do the modelling, I might use it for other things, but I can’t think of any at the moment.

Ian M.

I’m both an MSTS modeller [i:vuuyl3j9]and[/i:vuuyl3j9] a POVRay user!

I learned POVRay in one of my computer graphics courses for my B.S. in Computer Science, so we learned modelling by code. andnbsp;I found modelling with POV code to be extremely natural to me (as a C/C++ programmer), so when Ian’s post on the train-sim message board caused me to check out 3DC for the purposes of MSTS modelling, I noticed that 3DC had POV import, and I was looking forward to modelling in POV code and importing it into 3DC for finishing and export to MSTS. andnbsp;Well, I found out that POV [i:vuuyl3j9]import[/i:vuuyl3j9] is somewhat tricky and limited, so I eventually fell in love with 3DC’s modelling interface (I never could quite understand programs like 3DStudio).

Oh my Goodness! Using a nuclear reactor design program to create guitars? That I’d like to see. andnbsp;;)

Richard

I use it for keeping me awake <!– s:-) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile" /><!– s:-) –>

My current use if illustrations for children’s books. andnbsp;But slow work.

Longer term project it to use it to work with finite element analysis programs.

I hope to use the scripting to take a 3DC model and create an input for
CASTEM, a program the French use to design nuclear reactors (or at least they
are the people who look after the program.) andnbsp;But it’s a relic from
card readers, and the documentation is opaque and sparse. andnbsp;And they are happy
to let me use it for free to design guitars. andnbsp;It’s possible that 3DC could
be used to animate the output of dynamic structural analysis. andnbsp;No room for
fear of matrices here <!– s:-) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile" /><!– s:-) –>

George

Well, originally I tried out 3DC as a modeler for DarkBASIC, and I prefered modeling than programming. So currently I’m making low-poly models for fun, but if I ever get round to learning the DarkBASIC programming language, I’ll make models for that.

There’s also one other thing I’ve used 3DC for. You’ve probably heard of an RTS game called Red Alert 2. Well, it is possible to edit the game (add extra units and stuff like that) by editing the game’s .ini files. The vehicles in the game are 3D objects of the .vxl format, and there exists a utility for converting .3ds files to .vxl files. Using that and 3DC’s .3ds exporter, I’ve turned some of my models into .vxl models to see what they look like in RA2.

Am I using 3DC or is it using me… Ponderable question. Maybe the world entity needs 3D modellers and we are the pawns. (That, which came first the chicken or the egg thing) ;D

I use it to create characters for game programming. (Novice)How about MediumPoly Characters. Everyone uses lowpoly characters, me no likey, me want details, details, details.

Fact is: The last time I did any serious game programming I had an Amiga 500 with AMOS game programming language, Deluxe Paint 4 for creating animated graphics. There was only limited 3D which was pathetic. Everything was 2D or not 2D that is the question… sorry, got off track. All this 3D business is new to me. (An old Hippie trying to adapt type thing) The idea of creating one model and posing it for any number of animation frames appealed to this ole 2D artist. Sure beats drawing 200 seperate images just to do a simple walk, run, kill, die type thing. Get to the point! I’ll probably have alot of questions…. Need! NEED! NEED Input!

I use it for MSTS. modelling Locomotive and scenery items

Having tried many trial versions and demos of other programs, MSTS gave me the impetus to learn how to use the packages. d 3DC turned out to be a easiest for me to learn and use.

Graham

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