The ANSWER andnbsp; <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:) –>
BoBers/MAers and 3DCers…I have found out how to Re_Map the Meteor, after Modifing the Aircraft andnbsp; andnbsp; andnbsp;
NOTE* Using the original Textures supplied by Roger Hardy and the Modified Meteor (Mod : So It can be made by the BoB shpmke2 Tool) The Vertices are all reduced and I have split the Body down the middle as well as the Wings (upper and lower) and fins !
1. Re_Map WING
2. RE_Map BODY
We can Remap the Wings ok !…example
1. Top Wing left…wingl_a
Find the Texture for this (camaflage/ Wing/left) in the Material pallet (paint pot) add texture to Texture libaray and select…use this to bucket fill wingl_a
click on wingl_a and open Operations panel and the UV Re_Map selection Tool (or the Red chequered pattern button)…Then play around until the Map fits the Wing by resizing turning around etc !
This is Ok ! …relativly easy andnbsp; andnbsp; andnbsp;
NEXT*
2. BODY part or the left side Body front…bod1l_a
Fill with correct Texure as before and then right click on it ! and lots of operation will open find the Grouping and Ungroup…this will ungroup the bod1l_a from all the rest of the Aircraft. Now right click on it agin and this time find Properties at the bottom…You will now need to change the Group Orientation to 90′ for X ! This will turn the Body part the same way as the Wing and therefore you can Re_Map successfully as before andnbsp; andnbsp; andnbsp; To put the bod1l_a back into the main Aircraft Group all you do is reverse, so click on it and in Properties/Group position change the 90′ back to 0′ zero ! That will put the Body in its correct position and all you need to do is regroup by click on it and use andquot;Group Objects Tool in the right hand side (2 Boxes intersecting in blue)
So that’s the trick andnbsp; andnbsp; andnbsp; Easy to see now, but when you have to work it out from scratch…its a different matter andnbsp; andnbsp; andnbsp;
Here is the Meteor with the Textures correctly applied…or near enoth to move forwards :
andnbsp; andnbsp; [img:2xildmbq]http://www.eko.clara.net/u_v.jpg[/img:2xildmbq]
andnbsp; andnbsp;
Then all I need to do is make *.bin with the Shapmke2 tool andnbsp;this is a completely new *.bin…with Textures, which will need to be converted to x8 BoB file format
UPDATE*… here is the new Meteor U_V.3DC (3DC file):
[img:2xildmbq]http://www.eko.clara.net/U_V.zip[/img:2xildmbq]
<!– m –><a class="postlink" href="http://www.eko.clara.net/U_V.zip">http://www.eko.clara.net/U_V.zip</a><!– m –>
If this is there is a quicker/better way to do this please post <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:) –>