May 17, 2007
at 1:40 am /
#1306
Sorry, I didn’t see this until now.
I hadn’t noticed the mirroring. I’ll add it to my list.
The TSM file format doesn’t include texture coordinates. Textures are projected onto the model. It’s not impossible to figure out how they are mapped, but I don’t think it is trivial.
May 17, 2007
at 1:40 am /
#12684
I don’t have any TSM models to test this, but I’ve had one report that some imported models end up mirrored left/right – has anyone else seen this?
Richard – I’ve also had a few people ask if you’re going to add texture mapping import for TSM models?
May 24, 2007
at 7:21 am /
#12685
Paul,
This is true of the models I’ve imported from TSM. However, checking ‘Flip Z’ and ‘Invert’ on the Import Options pop-up window corrects this.
Mike Adams