Translucency/Transparency controls for Bumpmaps

We have a translucency/transparency control for using secondary textures. but I’d like to see one available for the use of bump maps, prior to rendering. It would enable better control over the effect of bump maps without having to go back into a graphics program to ‘lessen’ or ‘strengthen’ the map in order to get the correct degree of bump mapping needed.

Just a handy option to save some time.

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