TrainZ Simulator Information

Looks like you are 99% there…

The attachments limfront/back are only needed for rollingstock items.

The kuid-table is only needed if there are other items attached and needed by this kuid (e.g. bogies, cabs or sounds)

Use the first option on the exporter(whole model) for a simple static scenery item.

config files are best learned from downloading and copying others <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>
I have a few scenery items on my website – below is the config from one of my kangaroo models

[pre class=’ip-ubbcode-code-pre’]
kuid andlt;KUID2:130855:60000:0andgt;
kind scenery

region Australia
Type Animals
light 1
kuid-table {
}
obsolete-table {
}

mesh-table
{
default
{
mesh kang1.im
auto-create 1
}
}

description Kangaroo 1
Trainz-build 2

category-class OA
category-region-0 AU
Category-era-0 1920s
Category-era-1 1930s
Category-era-2 1940s
Category-era-3 1950s
Category-era-4 1960s
Category-era-5 1970s
Category-era-6 1980s
Category-era-7 1990s
Category-era-8 2000s
kind Scenery
author decapod.
[/pre]

The only items in the SceneryKang1 folder are:
kang.texture.txt
config.txt
kang1.im
and kang.bmp

Trainz build 2 covers all versions of trs2004 (which should be OK)

The main change you need is
kind Scenery
Then it should show up in surveyor…

I just got my copy of TrainZ 2004 Deluxe Edition. I have been looking around at what is needed to export from 3D Camvas to Trainz. I must admit at my level of knowledge this can make me dizzy at times.

I do models to MSTS so I have had some experence in transporting models to a train simulator.

I see Paul is working with Trainz but I find the posts a few months old. Is there any new info on modeling with 3DC to Trainz.

Thank you for your response
BalTex

All you need is the Trainz Exporter plugin (for your version of 3DC) from my website…

[img:bjfv0ab5]http&#58;//www31&#46;brinkster&#46;com/decapod[/img:bjfv0ab5]
<!– m –><a class="postlink" href="http://www31.brinkster.com/decapod">http://www31.brinkster.com/decapod</a>&lt;!– m –>

(under the 3DC section)

I designed the plugin so that you actually build a model using the MSTS technique.

Just run the plugin to create the .im files for TRS.
There is an html help file with the plugin with a few examples on how to export rollingstock.

Basically – just use the same style of modelling that you have been using.

Thank you for all your hard work on the TrainZ plugin, Paul.

I think I’m doing the export to a *.im file OK.

I have tried creating a config.txt file with notepad as well. Darn if I know what they want even after reading the creators manual.
I think I may be making this harder than it really is.

Once I export the *.im file how do I see it in TrainZ so I can make it part of a route. All I’m trying to do at this time is export a simple cube I’m calling a Train Station just to understand the concept of create,export, import into Tranz, and added it to a route. Without worrying about the boggys and animation at this time.

Below is the config.txt file I created.

My Personal Trainz KUID ID is 215326

This part, I think is correct.
kuid andlt;KUID2:215326:200000:0andgt;
mesh-table
{
default
{
mesh mybaldepot2.im
auto-create 1
}

This part below I really don’t get and the numbers are a wild guess on my part.

kuid-table
{
0 andlt;KUID2:215326:200001:1andgt;
1 andlt;KUID2:215326:200003:3andgt;
}
obsolete-table
{
0andlt;KUID:215326:200005andgt;
}

These items below seem pretty easy to define.

username My Baltex depot
description ‘To see if I can load a painted cube into Trainz 2004.’-�
region USA
trainz-build 2.0 (I suspect I have another build than the example in their manual has)
kind assetkind
category-class BU
category-region-0 US
category-era-0 1910s

At any rate I’m at the point where I need to import the depot into TrainZ like we do with the consist files in MSTS. I need to import the cube (train station) in TrainZ and I know this can’t be as hard as I’m making it. It would seem to me your plugin probably does the hard part.

I exported the IM file to
C:Program FilesAuranTRS2004WorldCustomstructuremybaldepot2.im
Creating the structure folder myself.
I also created the config.txt file in this sturcture folder. No textures, I just painted a simple cube a solid color. Added a a.limfront cube and a.limback cube to the main cube. My guess is that the front and back cubes were not necessary but I put them in just in case they were needed.

Auran talks about uploading with the Auran TrainZ ‘Upload your new content to the Auran Download Station’ I don’t want to upload a piece of junk that I’m just trying to learn with and understand the process with.

At any rate can you tell me what to do with the IM file.

Thank you for all your efforts
Very Respectfully;
Suffering from information overload, here. But determined to understand this process.

Below is the coplete config.txt file, without comments.
kuid andlt;KUID2:215326:200000:0andgt;
mesh-table
{
default
{
mesh mybaldepot2.im
auto-create 1
}

}
kuid-table
{
0 andlt;KUID2:215326:200001:1andgt;
1 andlt;KUID2:215326:200003:3andgt;
}
obsolete-table
{
0andlt;KUID:215326:200005andgt;
}
username My Ballinger depot 2
description ‘To see if I can load a depot into Trainz 2004.’-�
region West Texas USA
trainz-build 2.0
kind assetkind
category-class BU
category-region-0 US
category-era-0 1910s

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