They came form a dying planet ..

Almost forgot…. <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

Details of Scene
================

Object Count: 1
Face Count: andnbsp; 2560
Point Count: andnbsp;1242

If anyone wants the model let me know and I will post it on…

But I’m not surprised if this is the best their designers could come up with <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

This started off as an experiment in ‘bridging’ opposite sides to create holes and then smoothing the whole thing a few times. andnbsp;Thought it looked ‘interesting’ almost organic (maybe)……

Final picture hacked together in a 2d art package, glows/shadows/etc

Might play with this method a bit more…..

Don’t ask which direction it is going.

Alan,
That looks great… ;D

Another method of doing similar things with the holes is using boolean subtractions in flat surfaces/objects, then shifting the upper or lower surface a little, then finally smoothing. It should give a similar result but with lower point and face count.

I did a gun barrel once with holes/perferations at the muzzle. After smoothing the barrel, it gave the appearance of andquot;counter-sinkingandquot;(making the opening of the hole larger than the hole itself) around the holes.. <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

Les

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