July 13, 2002
at 12:00 pm /
#613
Almost forgot…. <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:) –>
Details of Scene
================
Object Count: 1
Face Count: andnbsp; 2560
Point Count: andnbsp;1242
If anyone wants the model let me know and I will post it on…
July 13, 2002
at 12:00 pm /
#7813
But I’m not surprised if this is the best their designers could come up with <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:) –>
This started off as an experiment in ‘bridging’ opposite sides to create holes and then smoothing the whole thing a few times. andnbsp;Thought it looked ‘interesting’ almost organic (maybe)……
Final picture hacked together in a 2d art package, glows/shadows/etc
Might play with this method a bit more…..
Don’t ask which direction it is going.
July 13, 2002
at 12:00 pm /
#7814
Alan,
That looks great…
Another method of doing similar things with the holes is using boolean subtractions in flat surfaces/objects, then shifting the upper or lower surface a little, then finally smoothing. It should give a similar result but with lower point and face count.
I did a gun barrel once with holes/perferations at the muzzle. After smoothing the barrel, it gave the appearance of andquot;counter-sinkingandquot;(making the opening of the hole larger than the hole itself) around the holes.. <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:) –>
Les