The Morpheus..Part two

My glass too!!!!:)

I’m finally getting toward the end of buiding the interior of the Morpheus..about another 3 weeks should see it done.
I’m currently re-building the bridge deck and just have an engineering deck to do. I got the lift working fine in Blitz so here’s some views of the Recovery, Hanger and Launch Bay decks…loads of animation on each deck.
Usual info..All models with 3DC, Textures with PSP, Lightmaps with Gile all loaded into Blitz3D for coding and animation.

First up the Recovery Deck…I needed to get the returning fighters from the airlock to some kind of service bay then to the hanger deck. So came up with this ‘Heath-Robinson’ idea of using mechanical arms and large pistons to move the fighters around. These are controlled from a computer terminal on each deck.
I used Particle Candy to help create some very nice steam blast effects in Blitz and I’m really pleased with the results.
A steam driven space ship…I don’t believe it…maybe it’s due for a re-fit. <!– s:D –><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /><!– s:D –>
Anyway this is an overall view of the Recovery deck, there’s also a store room area

Bazza

Same again but with one of Les Patterson’s Mustang fighters being moved to a service bay.

The hanger is an awkward one to get a decent screenshot of…it’s a bit like a well with bays around the inner walls and a large turntable thingie in the middle. The turntable is controlled from a computer terminal situated at it’s center. I turns either way and moves up and down allowing access to the hanger bays.

Same again but with a close up of the turntable in action and still my only crew member at the controls

The launchbays are a bit dark and moody…took me ages to get the correct lighting effect in Gile.
Each fighter comes from the hanger deck and is carried along a long central beam. positioned above the launch bay and moved into position by two large pistons. The launch bay doors close, you get a whoosh sound as the fighters leave the bay and your all ready to load two more fighters into the bays. Again controlled by a central computer.

Same again but with the second fighter being positioned in the Launch bay

Last up one of the side rooms off the Launch bay deck.The Pump room..enjoyed doing this part, loads of varying transparency used on the textures and some VERY moody lighting.

I’ve built quite a few of these rooms on each deck…they serve absolutly no purpose…except…. When the prisoners in the detention center, escape you will have one hell af a time finding them all again and no doubt they will all be armed to the teeth. <!– s:D –><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /><!– s:D –> <!– s:D –><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /><!– s:D –>

Bazza

Bazza,
As usual, the work you’re doing on this is amazing. The textures and lighting blow me away. Keep it up..<!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

Les

Thanks Les, actually the scenes look much better than this, but the jpeg compression made quite a mess of things for some reason.
When I get a bit of spare time I’ll do a small tutorial on textures,I’ve put a lot of time in with PSP recently and learnt quite a lot….Loads of new ideas.

Just getting ready to go to work (Sad)
Bazza

Exceptional as always, Bazza.

I can see a lot of time invested in this.

Richard

Thanks Richard..but you’ve seen most of this before……
There I was feeling quite pleased with myself having just finished the launch bay scene (about 3 weeks work) so I sent a screenshot to Richard.
‘I prefare a more moody look myself’ he said

‘Yep, he’s right I thought’…back to the drawing board in Giles and another weeks work on lighting and textures. <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

Bazza

LOL!!! Here I am, the lowly grasshopper.. bowing to the Master himself.. And here I find that my input had some merit <!– s;) –><img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" /><!– s;) –>.

Really, though, you’re work is, in my opinion, incredible. Your attention to detail, artistic abilities, imagination, I could go on and on, far outshine anything I can do.

Thanks for all of your valuable input and patience while teaching me the ropes of 3D modeling and creating the textures and graphics that go along with it. I raise my glass to you!

Richard

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