Textures TSM to 3DC

Hi Richard,
Any update on this topic please? Fingers and toes crossed.
Cheers, Fender <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

It seems that I am slightly off on my calculations. I can have a look.

Can you send to me (<!– e –><a href="mailto:support@amabilis.com">support@amabilis.com</a><!– e –>) a file you have imported and enough information so I can see where the problem is? Thanks.

I had a quick look, but I’m gong to need your original TSM file also.

I haven’t managed to figure this out quite yet. Unfortunately I don’t have TSM available to me right now so I can’t do the tests I need to do.

What I need is this:

o) 4 files, each containing only a cube
o) Each cube is textured with the same 1024×1024 texture
o) In one file the first 1008 pixels of the texure (in each direction) are used on each face
o) In a second file, the first 1016 pixels are used
o) In the third file, the first 1022 pixels are used
o) In the fourth file all 1024 pixels are used.

I won’t have TSM available to me for a few more weeks, but if I have the above, I can probably get this fixed relatively quickly.

Any texture will do. If you use a 512×512 texture then I would need 504,508,511,512 not what I mentioned previously.

Hi Richard, I will be ‘happy man No. 2’ if you can resolve this texture mapping coordination between TSM and 3DC. I have many models built in TSM which I would like to import into 3DC, complete with textures. Also, Hi to BigPeter.
Cheers, Fender <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

I think I have this figured out. I’ll be putting out a new release soon with the changes.

Richard,

Are you aware that there are two different methods of achieving the texturing of a cube as you have requested? Method 1) by texturing the part, or Method 2) by texturing the individual polygons.

Further more, you can do the whole or some of a part by method 1) then override any of this information by method 2). If this is done though the overridden Method 1) information is still retained in the dst file as you can revert back to it later on.

I can describe this in more detail if you need, but you may already understand this.

I too am a convert from TSM to 3DC as a result of your inclusion of a .dst import option. That my many TSM models can now have a furure in KRS is a fact I am very grateful to you for.

As an aside, are you planning to enable the import to include all LODs if they exist in a dst file?

Stuart

No, I wasn’t aware of the two methods of texturing, though I suspected it was the case. I ‘think’ I am only importing the texturing by individual polygons. It has actual UV information. I ‘think’ that the other method uses projections, which I’m not certain how to replicate.

As for LODs… I didn’t even know TSM supported it. I don’t think I had any model examples with LODs. What happens currently when you import a model with LODs?

Would it be of any use to you if I sent you a basic cube textured using exclusively each method?

The importing goes fine, the first LOD appearing only and with no noticable errors.

I’m happy to send you a couple of examples of multi-LOD dst files if that would assist you.

Stuart

It might help. Sure go ahead and send me a couple of examples. Also if you have a model with LODs, send that too and I can have a look. (<!– e –><a href="mailto:support@amabilis.com">support@amabilis.com</a><!– e –>).

I’d like to get the import as good as possible because there are so many models out there made with TSM.

Richard, I’ve e-mailed you some files.

I have noticed something quite odd with the hut model I’ve sent you. It imports unto 3DC with about 90% accuracy, but when I go into uv remap the mapping shown in the preview window goes haywire and does not reflect the mapping shown in the selection window. Then when you exit the re-map, even after making no changes, the mapping on the model has change as well, being alot worse than the import process originally achieved.

Richard,

I appreciate you have many other higher priorities than this matter, but was wondering what/if any progress you might have made, and whether you are hopeful of being able to improve the import texturing accuracy beyond what is currently achieved. It’s simply that I have been holding my breath on this one, but now beginning to feel it might not be wise to carry on doing so!

Thanks

Stuart

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