May 27, 2004
at 5:46 am /
#1462
Thanks, both of you.
I already solved the problem, with your advise.
With 5% of noise was too much. It was enough 1.07%.
Converting the textures to 256 color using dithering, the effect was almost the same.
So, Thank you, again.
Regards,
Ra+�-�l
May 27, 2004
at 5:46 am /
#13496
When I run my model in MSTS the boiler and the fire box show this kind of ‘borders’, when the contrast change. The ACE file is 512×512 bmp (no Alpha) with 24 pxl. of resolution. I tried to solve decreasing the contrast, but the borders didn’t disappear. They reduced the quantity.
Some advice will be appreciated. Thanks.
Ra+�-�l
May 27, 2004
at 5:56 am /
#13497
Ra+�-�l,
Try adding about 5% uniform noise to the texture with your image editor. The resulting texture file size will be greater but it should look better.
May 27, 2004
at 6:18 am /
#13498
MSTS converts all textures to 16 bit color in the sim – 12bit if you have translucency
The S Viewer has an option to show ‘Low Quality’ textures in the same way as MSTS.
Instead of adding noise, you could convert your textures to 256 color and use dithering (then convert back to 24/32 bit) before exporting as ACE files.
Be careful to keep your old smooth texture source files, you may need them in the near future.