Strange texturing problem

I’ve just had the most consistent results when I use the methods I describe… I’m not saying it’s the best way.

I DO have to be LOOKING at the faces I’m working on in the MAIN view window (as if I’m beside it, not above it) to get the results I expect.

I have been known to rotate the OBJECT as I apply texture versus rotate my view as I texture.

I also do 25% of the circumference at a time.

I know there are reliable ways to use the circular wrap… but it just never worked reliably for me… since I usually got it wrong.

Am trying to texture a tank car dome, but on every attempt some garbage, that is not on the texture map, appears on the dome. On this image the garbage is indicated by the two upward pointing arrows and the downward pointed arrow indicates the same area on the texture map.

The attached sample texture was made in PSP 7, was saved as a 1024 x 1024 BMP, and applied as a cylindrical wrap using the fill tool. Originally discovered on a map made as a 2048 x 2048 and reduced to 1024 x 1024.Have tried with several different textures on different domes and always have similar results. Using Pro 7.1.2.0.

Appreciate any help, Bill

I can’t say for certain, but it looks like the distorted section of the texture is a section of the texture ‘compressed’ horizontally. Is this a ‘flat’ wrap? If so, perhaps a cylindrical would work better.

It was applied as a cylindrical wrap. I am temporarily correcting it by cropping a blank section of the texture and applying that over the bad section with the paint tool, but would still like to correct the problem.

Thanks, Bill

I’ve done dozens of tank cars for MSTS and have learned that I have the best results when I do not try to texture the whole curved object at once. I have never seen your issue either and I would have expected to since I’ve done so many.

Since tank cars tend to be the same on both sides, I don’t have to make the textures very complicated.

To be honest, I actually use a flat wrap and only apply 25% of the surface texture to a tank car at a time. I ALWAYS use the LEFT SIDE Object Operations Panel–andgt;Apply Material To Selection (bottom left) when applying my textures.

The last face on the cylindrical wrap uses UV coordinates of the full width of the texture area selected, in reverse.

I’ve recently discovered that UV texture unwrapping can be very useful for this – there’s a tutorial on the amabilis site.

Thanks for the input guys.

Pete – Why do you always use the Operations Panel-andgt;Apply Material to Selection to apply textures instead of using the Paint Tool and Fill Tools? Not arguing, just trying to learn more. Also, do you do 25% of one side, or 25% of the entire circumference at one time?

Paul – the UV unwraping tutorial looks promising and plan to start it tomorrow. Also noticed the reversal and have been trying to figure it out too.

Think I will go back to making flat cars. <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

Thanks again, Bill

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