Starship Avenger

Yes, you’re right, but the low light composition was studied to don’t show that, after all, is a very low poly object in a real situation. andnbsp;;D

The perfect way will be a toon (cell shading) rendering, but the Cinema 4D SE version of toon rendering is a little embarrassing (i’ts the version 5.0, a little old).

A toon rendering could be a nice feature for the next version of 3DC (hei Richard, did you listen? andnbsp;;D)

Bye.

Extremely Nice!!! andnbsp; ;D

Les

And 3…

Last but not least…

Coolness!

Second…

Hi to all, it’s almost loooong time that I didn’t write here…

Here there is my little project: it’s a Space Cruiser named andquot;Avengerandquot;, in very low poly fashion, that I’ve created almost an year ago for a Japan-Like CRPG that I never made.

Bye.

Nice…. I like it!! andnbsp;;D

Thanks guys! andnbsp;;D

I’ve redone it with more faces but I have some problems in texturing.

Stay tuned! <!– s;) –><img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" /><!– s;) –>

Bye.

Now (I’m too proud <!– s;) –><img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" /><!– s;) –> ) I’ll send more images in wich you can see the differences from the 1 year old design…

Please don’t kill me for all this images… andnbsp;:D

And the last, almost for today… andnbsp;;D

I like this one too…. ;D ;D and I think your textures are great!

Les

And more…

Well, in the perfection of Technicolor, in the beautiness of internal renderer, in the high enginering of Low polygon numbers…

The new Avenger! ;D

I’m not so good to design the textures, so please give me some feedback… <!– s;) –><img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" /><!– s;) –>

Bye.

Thank you Les, you are very kind… <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

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