Standard Coordinates

Quote:
man…I’m drunk again–no kidding, is there a basic/whats whats for idiots [ not me of course]

who was that directed at KB?

man…I’m drunk again–no kidding, is there a basic/whats whats for idiots [ not me of course]

I thinks standard coordinates are kind of like a mixture of world corrdinates and screen coordinates. andnbsp;Ie up is always up. andnbsp;the X and the Z axes are the swaped depending on your view. andnbsp;so in standard coordinates left on the screen is always close to left on the model. but in world cordinates left can actually be right which can be confusing.

Sorry I just find it difficult to explain. andnbsp;There is a difference though

Try placing an object on the screen moving it arround in standard coords.

Rotate your view approx 90 degrees and try again.

Then try the same in world coordinates. andnbsp;you should see a difference.

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