June 20, 2003 at 12:00 pm /
I’ll see what I can do.
Richard
I’ll see what I can do.
Richard
Erk…
Richard, can we pretty please have one more little extension to the scripting API? I’d LOOOOVE the ability to pass to a 3DC viewer OCX an object’s ID and set that object to be the active object in the scene through code.
Something like a Viewer.Scene.SetActiveObject(ObjectID as Variant) command, for instance.
The reason I want this is because I have a TreeView and a Viewer control on my main form, and I’d like to synchronize the selections in them. This makes it a lot easier to use the level exporter plugin when dealing with complex world geometry.
-Mel
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