reps: uv beyond 1.0

You can already do this with tiling on the texture painting options (which works for the whole texture only) or by using the adjust operation – but it is not simple or accurate.

Regards

Paul

Hi Richard,

this may already have been mentioned, but here goes: lately I’ve been working a lot with 3dc for objects in ActiveWorlds (AW). A function I really miss is being able to repeat uv mappings beyond the 1.0 limit. This is a standard practice in ActiveWorlds objects, and unmissable for us. TrueSpace, the modeller used by most AW developers (.cob extension) has it, so does studio max and other programs used there. Would you consider including this in 6.0?

Thanks,
Alex

THAT would be VERY handy!

You must be logged in to reply in this thread.

3 posts
recent posts