Recommended operations for MSTS

[BLOCKQUOTE class=’ip-ubbcode-quote’][font size=’-1′]quote:[/font][HR]Originally posted by Paul Gausden:
A quick answer is to make a copy of the exterior and use the invert operation.

Alternatively, use my double side operation, which builds reverse faces on objects.
[HR][/BLOCKQUOTE]

Thanks. As I made a post on building the interior, I have a complementary question here :
[img:23wk8uyp]http://amabilis.com/forumattachments?a=tpcands=2396098374andf=7046019974andm=28810821811andr=19510431811#19510431811[/img:23wk8uyp]
<!– m –><a class="postlink" href="http://amabilis.com/forumattachments?a=tpcands=2396098374andf=7046019974andm=28810821811andr=19510431811#19510431811">http://amabilis.com/forumattachments?a= … 9510431811</a><!– m –>

When creating a model for MSTS, what are the recommended 3DC operations compatible with MSTS.

The cross section modeling tutorial is using : Edge, divide, extrude, trim, weld to nearest, optimize

The boolean operation tutorial uses :
substract, weld to range

(I have not mentioned operation like mirror or flip which don’t change the geometry).

All these are allowed for MSTS export ?
Anything else (lathe tool ? warp ? bevel ? bridge ? union ?) ?

Thanks for your replies.

You can do almost everything 3DC can do. AFAIK only doublesided texturing is not suporrted in MSTS. The exporter will translate your model to MSTS. I strongly recommend to do the basic tutorials for MSTS.
The toolstore and the small waggon by Ian Morgan will give an idea how things work.

[BLOCKQUOTE class=’ip-ubbcode-quote[/img]
[font size=’-1[/img]
quote:[/font][HR]Originally posted by Roman:
AFAIK only doublesided texturing is not suporrted in MSTS. [HR][/BLOCKQUOTE]

Then, how to create texture for the interior of a modele created with cross section modeling ( [img:2mmdevr1]http&#58;//www&#46;3DC&#46;info/3DCDocumentation/tutorialcrosssection0&#46;htm[/img:2mmdevr1]
<!– m –><a class="postlink" href="http://www.3DC.info/3DCDocumentation/tutorialcrosssection0.htm">http://www.3DC.info/3DCDocum … ction0.htm</a><!– m –>
) ?

A quick answer is to make a copy of the exterior and use the invert operation.

Alternatively, use my double side operation, which builds reverse faces on objects.

MSTS can use most operations, but avoid anything that creates extra polys – smoothing and boolean are the worst offenders.
Always try to build up an object from primitives first (or use an extrude object with fixed points)

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