October 27, 2004
at 1:17 am /
#1604
[BLOCKQUOTE class=’ip-ubbcode-quote’][font size=’-1′]quote:[/font][HR]Originally posted by Paul Gausden:
A quick answer is to make a copy of the exterior and use the invert operation.
Alternatively, use my double side operation, which builds reverse faces on objects.
[HR][/BLOCKQUOTE]
Thanks. As I made a post on building the interior, I have a complementary question here :
[img:23wk8uyp]http://amabilis.com/forumattachments?a=tpcands=2396098374andf=7046019974andm=28810821811andr=19510431811#19510431811[/img:23wk8uyp]
<!– m –><a class="postlink" href="http://amabilis.com/forumattachments?a=tpcands=2396098374andf=7046019974andm=28810821811andr=19510431811#19510431811">http://amabilis.com/forumattachments?a= … 9510431811</a><!– m –>
October 27, 2004
at 1:17 am /
#14273
When creating a model for MSTS, what are the recommended 3DC operations compatible with MSTS.
The cross section modeling tutorial is using : Edge, divide, extrude, trim, weld to nearest, optimize
The boolean operation tutorial uses :
substract, weld to range
(I have not mentioned operation like mirror or flip which don’t change the geometry).
All these are allowed for MSTS export ?
Anything else (lathe tool ? warp ? bevel ? bridge ? union ?) ?
Thanks for your replies.
October 27, 2004
at 2:49 am /
#14274
You can do almost everything 3DC can do. AFAIK only doublesided texturing is not suporrted in MSTS. The exporter will translate your model to MSTS. I strongly recommend to do the basic tutorials for MSTS.
The toolstore and the small waggon by Ian Morgan will give an idea how things work.
October 27, 2004
at 4:24 am /
#14275
[BLOCKQUOTE class=’ip-ubbcode-quote[/img]
[font size=’-1[/img]
quote:[/font][HR]Originally posted by Roman:
AFAIK only doublesided texturing is not suporrted in MSTS. [HR][/BLOCKQUOTE]
Then, how to create texture for the interior of a modele created with cross section modeling ( [img:2mmdevr1]http://www.3DC.info/3DCDocumentation/tutorialcrosssection0.htm[/img:2mmdevr1]
<!– m –><a class="postlink" href="http://www.3DC.info/3DCDocumentation/tutorialcrosssection0.htm">http://www.3DC.info/3DCDocum … ction0.htm</a><!– m –>
) ?
October 27, 2004
at 5:20 am /
#14276
A quick answer is to make a copy of the exterior and use the invert operation.
Alternatively, use my double side operation, which builds reverse faces on objects.
MSTS can use most operations, but avoid anything that creates extra polys – smoothing and boolean are the worst offenders.
Always try to build up an object from primitives first (or use an extrude object with fixed points)