RailSimX (resolved)

at what point does the latest version of crafter add the RailSimX to the properties, I just can not get it to add, and have to do it manually each time.
Then I forget the syntax and end up entering it wrong. It is RailSimX isn’t it and not Rail SimX or Rail Sim X

and no the wizard does not seem to add it, only the other two fields which it tells you about.

These are imports of very old models and I need to add the BackfaceCull=0 to them to get them in as moving cars etc

Whats the correct Syntax for this? Is it just BackfaceCull=0 or must you use r0=in front of that?
Is there documents that explain how to use all these shaders or what ever one wants to call them. <!– s:mrgreen: –><img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" /><!– s:mrgreen: –>

Hello,

As I wrote in 3DC material attributes and maps for RS / RW[/url:1ghrzsy4], RailSimX needs to be added manually (using Files / Properties / CustomFields).
I don’t know about BackfaceCull…

There was some images in my topic which were lost (It seemed to me I put them back when the forum moved). However, I’ll put them back again (or maybe the images are filtered from were I’m writing).

oh yes thanks for that, Em time we got organised and arranged all this valuable information in a way thats easy to locate.
Can you repost the pictures, esp that chart as it just does not display completely for me.
I would gladly host the picts at TSNZ should that help.

Picture from the second post is put in a pdf[/url:36r1ffrs] file with selectable text.

thanks a heap. Got it safe got it printed.

I need to add the BackfaceCull=0 to them to get them in as moving cars etc

Whats the correct Syntax for this? Is it just BackfaceCull=0 or must you use r0=in front of that?

&quot;bigpeter&quot;:2sjl49nt wrote:
Whats the correct Syntax for this? Is it just BackfaceCull=0 or must you use r0=in front of that?[/quote:2sjl49nt]

It looks to be backfacecull= (link found[/url:2sjl49nt]).

(likewise specularpower is not working as r0specularpower but is working as specularpower= )

Maybe I should automatically add this also. But, it is something that is more for advanced users, I think. Am I right?

It can be seen as a more advanced use but using RailSimX gives nice effects in TS2012 (at least changing r0arg0 (for TS parameter CUSTOMPARAM0) and specularpower)

For example:
[code:377x8b1h]r0arg0=32;specularpower=1 [/code:377x8b1h]
used with shader TrainBumpSpecEnvMask.fx gives nice reflection effects.
Btw, I noticed that I had to change RW2 values [code:377x8b1h]r0arg0=32;specularpower=3 [/code:377x8b1h] to [code:377x8b1h]r0arg0=32;specularpower=1 [/code:377x8b1h] in TS2012, otherwise the body was too shiny under direct sun light.

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