Port Daniel (The night shift)

Thanks KB.
Piles of corn. In the UK we don’t have piles of anything, except passengers waiting for trains that never arrive. <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

Thanks Les,
Remember, if you ever get time to try out Blitz and Gile, send me a PM.

Bazza

To get 24 hour operation I obviously needed Port Daniel by moonlight.

This is the first test render. Still a bit of work to do on the textures but I’m quite pleased with the result so far.

Info: Models with 3DC
Fantastic lightmap with Gile
Screenshot from Blitz

Bazza

Excellent scene!

Now thats impressive !!!

Very good work with the models and lighting Bazza, Congratulations.

Nice, that’s quite pretty. So is sunlight soap a real brand or did you make that up?

Thanks everyone.

It took me six hours to set up the lights, (all 38 of them!!) and then an agonizing 2 hour wait for the render to complete. The extra lights certainly increased the rendering time by quite a bit.

Yes Elizabeth, Sunlight Soap was a real brand. I like to use these ads where I can instead of using to many windows. They help to break things up quite nicely.

Bazza

bazza, thats beautiful! I worked for the RR for a short period of time and what I remember from walking the tracks was piles of corn [which you didn’t want to step in] but I don’t think could be reproduced so people would know what it is.

Very nice lighting!
KB

bazza,
Excellent work!!! I too think the lighting effects are especially great, but the overall scene is awesome. Keep it up… <!– s:D –><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /><!– s:D –>

Les

You must be logged in to reply in this thread.