Objects’s UV values all set to zero

I’d have to see the file to know, but I think the UV values are output correctly. But, based on the description you gave, that sounds like the likely cause. Can you send samples to support2(at)amabilis.com?

When I texture an object in DarkBASIC Professional that I created with 3DC, it darkens. If the object is already textured, these textures become darker, and if the object is just coloured, it becomes black.

I asked for help on the DarkBASIC Pro forums. I sent an object in a post, and they said that all its UV values were to zero.

Is it a bug or there is a way to fix that?
Right now, I cannot texture my objects outside 3DC, and that’s annoying.

Thanks a lot,

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