New Fighter; Sparrow

Neuro,
I will try a re-do on the Wraith, but no promises….LOL and I’m not sure when I will be able to get started on it. I’ll let you know.

Les

I’m getting so many fighters stacking up in the hangars, that I’m going to have to start a Galactic War just to make some room…..LOL andnbsp;;D

Created from a single cube…….nothing else added. Rendered with PovRay.

Les

I think they’re great, Les! Going to look up your tutorial and have some more fun. andnbsp;KB

Alan,
I decided to do a group picture of my fighters(much easier). This is not really all of them, as I have discarded a few, and have lost a couple due to computer crashes a while back, but it is the majority of them…. ;D

Hope everyone likes… ;D

Les

I don’t know about anyone else but I would love to see a picture of andquot;the hangerandquot; – with all your ships to date…..

Thanks for that Les – although I think a andquot;hanger shotandquot; would look good <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

Les, I noticed you have a nice assortments of space fighters. Would you mind if I used them in my up and comming space demo project?

Of course I will credit you!

Neuro

Alan,
Let me see what I can come up with, might take a while though. andnbsp; <!– s;) –><img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" /><!– s;) –>

Les

Neuro,
I’m sorry to say that the Wraith is one that was lost due to computer crash a while back… :'(
I still have the Manta and Devastator, both of which are fairly high poly.
This picture is the andquot;Hangarandquot; shot that Alan wanted to see. I will try to write down the order in which they appear in the picture and the poly-counts for each, but it might take a couple of days.

Alan,
Here’s the andquot;Hangarandquot; pic. I’m not very pleased with the way it turned out…..You can’t tell much about the fighters in the background. Maybe it’s because there are seventeen ships here, and it’s difficult to get the camera to show good detail on each and every one of them. I may re-do this one at some later date….. <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

Les

Les you should think about making a poster.

Neuro,
Thanks for the comments. Could you tell me which fighter(s) you might be interested in using in the demo? The reason I ask is that I have four of them up for sale at Turbosquid.com, and if you should want to use one or more of those four, it might be best for me to remove them from that server…….not sure about the legal issues that might pop up.

Also, some of my models like Manta, Cobra, Sparrow, and a couple of others have extremely high poly-counts, so I’m sure you would want something compatible to your game engine. Let me know which models you might be interested in, ok?

Doodler,
I don’t really have any idea how to go about creating a poster, but I am currently working on a andquot;Hangarandquot; with many of my models shown inside. I’ll post that picture when its finished…… <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

Les

Oh yeah guess you’re right about that. andnbsp;But here are the ones that interests me : Wraith, Manta 5, Devastator andnbsp;and some others but dont know the name.

How high poly is you models and do you think it is possible for me to reduce the polycount without damaging too much of the model?

Neuro

Thanks Alan… <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –> You can probably tell that my creativity and imagination seem to take a coffee break or something when I try to do textures……LOL andnbsp;I just can’t seem to get a handle on it… :-[

I’m still trying to come up with an idea of how to show all seventeen of these models at the same time, get clarity, and have the details of each one to show up. Maybe one day I’ll get it.

Les

Thanks for that Les – looks good !

Really nice- Alan! Whers the stars!

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