measuring tool

When ever I want to measure something, I drop a cube primitive onto the scene, go to the view I want to measure in, and move the opposite faces of the cube to align with what I want measured. Then I use the ‘scale to’ on the cube to see how big it is.

Voila, an adjustable ruler.

It’s a very old wish; so just a reminder: I’d love to have a measuring tool. Click one point, click a second point, get the distance.

I enthusiastically would like to second this motion.

It Gets My Vote!

;D ;D ;D

yes, this would make a fantastic program even better !

<!– s:D –><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /><!– s:D –>

i agree <!– s:D –><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /><!– s:D –>

Bring on the measureing tool <!– s:D –><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /><!– s:D –>

Yes, yes – PLEASE give me a ruler/ <!– s:D –><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /><!– s:D –>

This may help <!– s;) –><img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" /><!– s;) –>

Use ‘Save As’ on the link or paste the code into the script window in 3DC…

Thanks very much Paul. An excellent addition !
<!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

This will come in very handy.
Thank you Paul. <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /><!– s:) –>

Bump!!
A measure tool has been requested for a long time, and would really help those of us converting from TSM (along with easy backdrop handling)
Experienced 3DC users say it isn`t needed, but that is because they`ve got used to working without it. Not a good reason
Thanks Rick

This may help…

[img:3vuw5n0h]http&#58;//decapod-3d&#46;spaces&#46;live&#46;com/blog/cns!6B528339820717E!132&#46;entry[/img:3vuw5n0h]
<!– m –><a class="postlink" href="http://decapod-3d.spaces.live.com/blog/cns!6B528339820717E!132.entry">http://decapod-3d.spaces.live.com/blog/ … !132.entry</a><!– m –>

Part of a blog tutorial (only at part 2 at the moment)
[img:3vuw5n0h]http&#58;//decapod-3d&#46;spaces&#46;live&#46;com/blog[/img:3vuw5n0h]
<!– m –><a class="postlink" href="http://decapod-3d.spaces.live.com/blog">http://decapod-3d.spaces.live.com/blog</a>&lt;!– m –>

Gee… I thought I had completed the ‘easy backdrop’ feature. I did look at TSM to see what it had that was useful when I implemented it.

I just tried using the backdrop feature.
A small problem with the window sizing for narrow textures

[img:2dnaf5so]http&#58;//amabilis&#46;com/forumattachments/a/ga/ul/32210049241/grid&#46;jpg[/img:2dnaf5so]

– can we get this window to be sizable with the image stretching?

I think I prefer the inverted cube method.
It allows front/rear and left/right images and keeps the grid as a reference.
With a bit of hierarchy adjustment (making the cube a child of the main group) it doesn’t matter where the main object origin is.

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