May 3, 2003
at 12:00 pm /
#3627
When ever I want to measure something, I drop a cube primitive onto the scene, go to the view I want to measure in, and move the opposite faces of the cube to align with what I want measured. Then I use the ‘scale to’ on the cube to see how big it is.
Voila, an adjustable ruler.
May 3, 2003
at 12:00 pm /
#22084
It’s a very old wish; so just a reminder: I’d love to have a measuring tool. Click one point, click a second point, get the distance.
May 7, 2003
at 12:00 pm /
#22085
I enthusiastically would like to second this motion.
May 19, 2003
at 12:00 pm /
#22087
yes, this would make a fantastic program even better !
<!– s:D –><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt="" title="Very Happy" /><!– s:D –>
April 22, 2004
at 9:56 pm /
#22088
i agree <!– s:D –><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt="" title="Very Happy" /><!– s:D –>
April 25, 2004
at 2:26 pm /
#22089
Bring on the measureing tool <!– s:D –><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt="" title="Very Happy" /><!– s:D –>
May 10, 2004
at 3:11 pm /
#22090
Yes, yes – PLEASE give me a ruler/ <!– s:D –><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt="" title="Very Happy" /><!– s:D –>
May 11, 2004
at 2:46 am /
#22091
This may help <!– s;) –><img src="{SMILIES_PATH}/icon_e_wink.gif" alt="" title="Wink" /><!– s;) –>
Use ‘Save As’ on the link or paste the code into the script window in 3DC…
May 11, 2004
at 4:47 pm /
#22092
Thanks very much Paul. An excellent addition !
<!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:) –>
May 12, 2004
at 3:36 pm /
#22093
This will come in very handy.
Thank you Paul. <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:) –>
November 19, 2007
at 11:25 am /
#22094
Bump!!
A measure tool has been requested for a long time, and would really help those of us converting from TSM (along with easy backdrop handling)
Experienced 3DC users say it isn`t needed, but that is because they`ve got used to working without it. Not a good reason
Thanks Rick
November 19, 2007
at 1:53 pm /
#22095
This may help…
[img:3vuw5n0h]http://decapod-3d.spaces.live.com/blog/cns!6B528339820717E!132.entry[/img:3vuw5n0h]
<!– m –><a class="postlink" href="http://decapod-3d.spaces.live.com/blog/cns!6B528339820717E!132.entry">http://decapod-3d.spaces.live.com/blog/ … !132.entry</a><!– m –>
Part of a blog tutorial (only at part 2 at the moment)
[img:3vuw5n0h]http://decapod-3d.spaces.live.com/blog[/img:3vuw5n0h]
<!– m –><a class="postlink" href="http://decapod-3d.spaces.live.com/blog">http://decapod-3d.spaces.live.com/blog</a><!– m –>
November 20, 2007
at 11:38 pm /
#22096
Gee… I thought I had completed the ‘easy backdrop’ feature. I did look at TSM to see what it had that was useful when I implemented it.
November 22, 2007
at 1:55 pm /
#22097
I just tried using the backdrop feature.
A small problem with the window sizing for narrow textures
[img:2dnaf5so]http://amabilis.com/forumattachments/a/ga/ul/32210049241/grid.jpg[/img:2dnaf5so]
– can we get this window to be sizable with the image stretching?
I think I prefer the inverted cube method.
It allows front/rear and left/right images and keeps the grid as a reference.
With a bit of hierarchy adjustment (making the cube a child of the main group) it doesn’t matter where the main object origin is.