make face from selected points

shoulda made myself clear. andnbsp;I didn’t say andquot;wouldnt this be a good idea?’ andnbsp;I said ‘someone do this for me’ <!– s:-) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile" /><!– s:-) –>

anyway her is some code that seems to work. andnbsp;lazy stream of conscious programming. andnbsp;one hand typing so no comments snd shrt var nms. andnbsp;hell to debug. andnbsp;debug code still in if you want to uncomment.

try. let me know. andnbsp;hand hurts freom one hand typing so now got no good hands. andnbsp;just save as somethinf.cs in scripts dir. andnbsp;then select some vaguely coplanar points and run script.
george
—next line must be first in script


Language = VBScript

‘*********************************************************************************
‘ Purpose: Creates a Face from selectedc points
‘*********************************************************************************

‘Option Explicit andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;’require variable declarations
andnbsp; andnbsp;Dim fso,db andnbsp;
andnbsp; andnbsp;const Pi= 3.14159265358979 andnbsp; andnbsp; ‘a greek delicacy
andnbsp; andnbsp;Dim PiOn2
andnbsp; andnbsp;PiOn2=Pi/2
andnbsp; andnbsp;Dim apc andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; ‘ActivePointCount
andnbsp; andnbsp;Dim info()
Sub Main (3DCApp)

andnbsp; andnbsp;Dim Scene andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;’The current active scene
andnbsp; andnbsp;Dim SceneRootGroup andnbsp; ‘The root Group of the scene
andnbsp; andnbsp;Dim Group andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;’The Group for our object (face)
andnbsp; andnbsp;Dim CopyGroup andnbsp; andnbsp; andnbsp; andnbsp;’where the face comes from
andnbsp; andnbsp;Dim Object andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; ‘The object we are creating (face)
andnbsp; andnbsp;Dim CopyObject
andnbsp; andnbsp;Dim Face andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; ‘The face we are creating andnbsp; andnbsp;
andnbsp;
andnbsp; andnbsp;Dim ii andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; ‘for looping
andnbsp; andnbsp;Dim GridOriginX andnbsp; andnbsp; andnbsp;’The 3DC Grid’s Origin (x)
andnbsp; andnbsp;Dim GridOriginY andnbsp; andnbsp; andnbsp;’The 3DC Grid’s Origin (y)
andnbsp; andnbsp;Dim GridOriginZ andnbsp; andnbsp; andnbsp;’The 3DC Grid’s Origin (z)
andnbsp; andnbsp;Dim GridSize andnbsp; andnbsp; andnbsp; andnbsp; ‘The 3DC Grid’s Size
andnbsp; andnbsp;Dim GridInterval andnbsp; andnbsp; ‘The 3DC Grid’s Interval
andnbsp; andnbsp;Dim Points andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; ‘The user’s desired # of points
andnbsp; andnbsp;Dim NumericPoints andnbsp; andnbsp;’Points converted to a number
andnbsp; andnbsp;Dim FirstPointX andnbsp; andnbsp; andnbsp;’First point in face
andnbsp; andnbsp;Dim FirstPointY andnbsp; andnbsp; andnbsp;’First point in face
andnbsp; andnbsp;Dim FirstPointZ andnbsp; andnbsp; andnbsp;’First point in face
‘ andnbsp; andnbsp;Dim AxisX andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;’Axis to rotate the start position around
‘ andnbsp; andnbsp;Dim AxisY andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;’Axis to rotate the start position around
‘ andnbsp; andnbsp;Dim AxisZ andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;’Axis to rotate the start position around
andnbsp; andnbsp;Dim Point andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;’Point we are creating
andnbsp; andnbsp;Dim gx andnbsp; andnbsp; andnbsp; andnbsp;’Group position
andnbsp; andnbsp;Dim gy andnbsp; andnbsp; andnbsp; andnbsp;’
andnbsp; andnbsp;Dim gz andnbsp; andnbsp; andnbsp; andnbsp;’

andnbsp; andnbsp;Dim BoxMinX andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;’The Object’s Bounding Box
andnbsp; andnbsp;Dim BoxMinY andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;’The Object’s Bounding Box
andnbsp; andnbsp;Dim BoxMinZ andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;’The Object’s Bounding Box
andnbsp; andnbsp;Dim BoxMaxX andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;’The Object’s Bounding Box
andnbsp; andnbsp;Dim BoxMaxY andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;’The Object’s Bounding Box
andnbsp; andnbsp;Dim BoxMaxZ andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;’The Object’s Bounding Box
andnbsp; andnbsp;Dim Material andnbsp; andnbsp; andnbsp; andnbsp; ‘The Face’s MaterialConst
andnbsp;
andnbsp;
andnbsp;
‘variables for file handling

‘ andnbsp; Set fso = CreateObject(andquot;Scripting.FileSystemObjectandquot;) andnbsp;
‘ andnbsp; andnbsp; Set db = fso.CreateTextFile(andquot;c:Program FilesAmabilisScriptsdb.txtandquot;,true)

andnbsp; andnbsp; andnbsp; andnbsp;’get the scene
andnbsp; andnbsp; andnbsp; andnbsp;Set Scene = 3DCApp.GetActiveScene
andnbsp; andnbsp; andnbsp; ‘get the active object count
andnbsp; andnbsp; andnbsp; andnbsp;apc = Scene.GetActivePointCount
‘ andnbsp; andnbsp; andnbsp; andnbsp;msgbox andnbsp;(andquot;apc andquot; andamp; apc)

andnbsp; andnbsp; andnbsp; If apc ] 2 Then
andnbsp; andnbsp; andnbsp; andnbsp;
andnbsp; andnbsp; andnbsp; andnbsp;redim info(apc,3) andnbsp; andnbsp; andnbsp; andnbsp;’x,y,z,angle
andnbsp; andnbsp; andnbsp; andnbsp;’get the root Group
andnbsp; andnbsp; andnbsp; andnbsp;Set SceneRootGroup = Scene.GetRootGroup
andnbsp; andnbsp; andnbsp; andnbsp;’create a Group for the object (face)
andnbsp; andnbsp; andnbsp; andnbsp;Set Group = Scene.CreateGroup
andnbsp; andnbsp; andnbsp; andnbsp;’add it to the scene
andnbsp; andnbsp; andnbsp; andnbsp;SceneRootGroup.AddChild Group
andnbsp; andnbsp; andnbsp; andnbsp;’give the Group a name – note that we can’t do this
andnbsp; andnbsp; andnbsp; andnbsp;’until the Group is added to the scene
andnbsp; andnbsp; andnbsp; andnbsp;Group.SetName andquot;FaceFromPoints Groupandquot;
andnbsp; andnbsp; andnbsp; andnbsp;’create an object
andnbsp; andnbsp; andnbsp; andnbsp;Set Object = Scene.CreateObject()
andnbsp; andnbsp; andnbsp; andnbsp;’add the face to the object
andnbsp; andnbsp; andnbsp; andnbsp;Set Face = Object.CreateFace
andnbsp; andnbsp; andnbsp; andnbsp;’add a dummy normal to the object (we need one to add the points)
andnbsp; andnbsp; andnbsp; andnbsp;Object.AddNormal 0,0,-1

andnbsp; andnbsp; andnbsp; andnbsp;Set CopyObject = Scene.GetActiveObject(0)
andnbsp; andnbsp; andnbsp; andnbsp;Set CopyGroup = CopyObject.GetParentGroup
andnbsp; andnbsp; andnbsp; andnbsp;CopyGroup.GetPosition nothing,gx,gy,gz andnbsp;
andnbsp; andnbsp; andnbsp; andnbsp;Group.SetPosition nothing,0,gx,gy,gz andnbsp; andnbsp; andnbsp;

andnbsp; andnbsp; andnbsp; andnbsp;mx=0 andnbsp;’means
andnbsp; andnbsp; andnbsp; andnbsp;my=0
andnbsp; andnbsp; andnbsp; andnbsp;mz=0
andnbsp; andnbsp; andnbsp; andnbsp;sdx=0 ‘standard devs
andnbsp; andnbsp; andnbsp; andnbsp;sdy=0
andnbsp; andnbsp; andnbsp; andnbsp;sdz=0
andnbsp; andnbsp; andnbsp; andnbsp;for ii=0 to apc-1 andnbsp; andnbsp; andnbsp;
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; Point = Scene.GetActivePoint(ii)
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; CopyObject.GetPoint Point, info(ii,0), info(ii,1), info(ii,2)
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; mx=mx+info(ii,0)
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; my=my+info(ii,1)
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; mz=mz+info(ii,2)
andnbsp; andnbsp; andnbsp; andnbsp;Next
andnbsp; andnbsp; andnbsp; andnbsp;mx=mx/apc
andnbsp; andnbsp; andnbsp; andnbsp;my=my/apc
andnbsp; andnbsp; andnbsp; andnbsp;mz=mz/apc
‘msgbox (andquot;centre andquot; andamp; mx andamp; andquot; andquot; andamp; my andamp; andquot; andquot; andamp; mz)
andnbsp; andnbsp; andnbsp; andnbsp;for ii=0 to apc-1 andnbsp; andnbsp; andnbsp;
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;sdx=sdx+(info(ii,0)-mx)^2
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;sdy=sdy+(info(ii,1)-my)^2
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;sdz=sdz+(info(ii,2)-mz)^2 andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;
andnbsp; andnbsp; andnbsp; andnbsp;Next
andnbsp; andnbsp; andnbsp; andnbsp;sdx=sdx/apc
andnbsp; andnbsp; andnbsp; andnbsp;sdy=sdy/apc
andnbsp; andnbsp; andnbsp; andnbsp;sdz=sdz/apc
‘msgbox (andquot;sds andquot; andamp; sdx andamp; sdy andamp; sdz)
andnbsp; andnbsp; andnbsp; andnbsp;if ((sdx[sdy) and [sdx[sdz)) then
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;Axis=0
andnbsp; andnbsp; andnbsp; andnbsp;elseif ((sdy[sdx) and [sdy[sdz)) then
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; Axis=1
andnbsp; andnbsp; andnbsp; andnbsp;else
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; Axis=2
andnbsp; andnbsp; andnbsp; andnbsp;end if
‘msgbox(andquot;axis andquot; andamp; axis)

‘move to 000

andnbsp; andnbsp;
andnbsp; andnbsp; andnbsp; andnbsp;for ii=0 to apc-1
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;info(ii,0)=info(ii,0)-mx
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;info(ii,1)=info(ii,1)-my
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;info(ii,2)=info(ii,2)-mz
andnbsp; andnbsp; andnbsp; andnbsp;next
andnbsp; andnbsp; andnbsp; andnbsp;for ii=0 to apc-1

andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; select case Axis
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;Case 2 andnbsp; andnbsp; ‘min var in z
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;if info(ii,0)=0 then
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;info(ii,3)=0
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; else
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;info(ii,3)=atn(info(ii,1)/info(ii,0))
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;info(ii,3) = QuadrantFix( info(ii,3),info(ii,1),info(ii,0) )
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; end if
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;Case 1 andnbsp; ‘min var in y
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; if info(ii,2)=0 then
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;info(ii,3)=0
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; else
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;info(ii,3)=atn(info(ii,0)/info(ii,2))
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;info(ii,3) = QuadrantFix (info(ii,3),info(ii,0),info(ii,2))
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; end if andnbsp;
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;Case 0 andnbsp; andnbsp;’min var in x
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;if info(ii,2)=0 then

andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;if info(ii,1)]0 then
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;info(ii,3)=Pion2
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; else info(ii,3)=Pi+Pion2
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;end if andnbsp;
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;else
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;info(ii,3)=atn(info(ii,1)/info(ii,2))
‘ andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;db.writeline(andquot;opp andquot; andamp; info(ii,1) andamp; andquot; adj andquot; andamp; info(ii,2) andamp; andquot; ang andquot; andamp; info(ii,3))
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;info(ii,3)= QuadrantFix (info(ii,3),info(ii,1),info(ii,2))
‘ andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;db.writeline(andquot;angle fixre andquot; andamp; info(ii,3))
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;end if

andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;end select
andnbsp; andnbsp; andnbsp; andnbsp; next
andnbsp; andnbsp; andnbsp; andnbsp; sort info, apc
‘db.writeline(andquot;sortedandquot;)
for i=0 to apc-1
‘db.writeline(info(i,3))
next
andnbsp; andnbsp; andnbsp; andnbsp;for ii=0 to apc-1
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;info(ii,0)=info(ii,0)+mx
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;info(ii,1)=info(ii,1)+my
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;info(ii,2)=info(ii,2)+mz
andnbsp; andnbsp; andnbsp; andnbsp;next
andnbsp; andnbsp; andnbsp; andnbsp; for ii=0 to apc-1 andnbsp; andnbsp; andnbsp;
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;Object.AddPoint info(ii,0),info(ii,1),info(ii,2)
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;Face.AddPointAndNormal ii,0
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; ‘add the points and the normal to the fac\
andnbsp; andnbsp; andnbsp; andnbsp; Next
andnbsp; andnbsp; andnbsp; andnbsp;

andnbsp; andnbsp; andnbsp; andnbsp; ‘Create an appropriate material for the face
andnbsp; andnbsp; andnbsp; andnbsp; Set Material = Scene.CreateMaterial

andnbsp; andnbsp; andnbsp; andnbsp; ‘make it a nice color
andnbsp; andnbsp; andnbsp; andnbsp; Material.SetColor .894,.773,.788

andnbsp; andnbsp; andnbsp; andnbsp; ‘set the default diffuse value
andnbsp; andnbsp; andnbsp; andnbsp; Material.SetDiffuse 60

andnbsp; andnbsp; andnbsp; andnbsp; ‘set the default ambient value
andnbsp; andnbsp; andnbsp; andnbsp; Material.SetAmbient 20

andnbsp; andnbsp; andnbsp; andnbsp; ‘apply the material to the face
andnbsp; andnbsp; andnbsp; andnbsp; Face.SetMaterial Material

andnbsp; andnbsp; andnbsp; andnbsp; ‘add the object to the created Group
andnbsp; andnbsp; andnbsp; andnbsp; ‘this also triggers the update to the database
andnbsp; andnbsp; andnbsp; andnbsp; Group.AddObject Object

andnbsp; andnbsp; andnbsp; andnbsp;’set the object name – note that we can’t do this until
andnbsp; andnbsp; andnbsp; andnbsp;’the object is added to a Group
andnbsp; andnbsp; andnbsp; andnbsp; Object.SetName andquot;FaceFromPointsandquot;

andnbsp; andnbsp; andnbsp; andnbsp; ‘Now that we know the size of the object let’s set the position of the Group
andnbsp; andnbsp; andnbsp; andnbsp; ‘so the face is visible
andnbsp; andnbsp; andnbsp; andnbsp;
andnbsp; andnbsp; andnbsp; andnbsp;’get the 3DC grid details
‘ andnbsp; andnbsp; andnbsp; andnbsp;3DCApp.GetGridDetails GridOriginX, GridOriginY, GridOriginZ, GridSize, GridInterval

andnbsp; andnbsp; andnbsp; andnbsp;’get the object’s dimensions
‘ andnbsp; andnbsp; andnbsp; andnbsp;Object.GetBoundingBox BoxMinX, BoxMinY, BoxMinZ, BoxMaxX, BoxMaxY, BoxMaxZ

andnbsp; andnbsp; andnbsp; andnbsp;’Center the Object’s Group on the Scene and have the object sitting nicely
andnbsp; andnbsp; andnbsp; andnbsp;’on the surface
‘ andnbsp; andnbsp; andnbsp; andnbsp;Group.SetPosition SceneRootGroup, 0, GridOriginX + GridSize / 2, GridOriginY – BoxMinY, GridOriginZ + GridSize /2
andnbsp; andnbsp;else
andnbsp; andnbsp; msgbox andquot;need at least three pointsandquot;
andnbsp; andnbsp;End If andnbsp; andnbsp;
‘db.close
End Sub

sub sort(a(),points)
‘db.writeline(andquot;sortingandquot; andamp; points)
dim i
dim j
dim k
dim min
dim tempmin
dim temp()
redim temp(3)
‘redim buff(ipc,3)
‘for i=0 to points-1’ apc-1
‘ andnbsp;db.writeline(andquot;aandquot; andamp; a(i,3))
‘next
tempmin=0
for i=0 to points-2
andnbsp;min=i
andnbsp;tempmin=a(i,3)
andnbsp;for j=i+1 to points-1
andnbsp; andnbsp;if a(j,3)[tempmin then
andnbsp; andnbsp; andnbsp;min=j andnbsp;
andnbsp; andnbsp; andnbsp;tempmin=a(j,3)
andnbsp; andnbsp;end if
andnbsp;next andnbsp;
andnbsp;for k=0 to 3
andnbsp; andnbsp;temp(k)=a(i,k)
andnbsp; andnbsp;a(i,k)=a(min,k)
andnbsp; andnbsp;a(min,k)=temp(k)
andnbsp;next
next
‘db.writeline(andquot;sortedandquot; andamp; points)
‘for i=0 to points-1’ apc-1
‘ andnbsp; db.writeline(ii andamp; andquot;,andquot; andamp; a(i,0) andamp; andquot;,andquot; andamp; a(i,1) andamp; andquot;,andquot; andnbsp;andamp; a(i,2) andamp; andquot;,andquot;andamp; andnbsp;a(i,3))
‘next
end sub

function quadrantfix (ang, opp, adj)

if ((opp]0) and (adj[0)) then andnbsp;
andnbsp;ang=Pi+ ang
elseif((opp[0) and [adj[0)) then
andnbsp;ang=ang+Pi
elseif ((opp[0) and [adj]0)) then andnbsp;
andnbsp; ang=ang+ 2 * andnbsp;Pi
end if
quadrantfix = ang
end function


code ends


has anyone done this?

I want a script that takes the selected points on an object and makes a face from them. ( have i missed this new function of 3dc?)

i just wrote the script in 5 minutes to do it, but, as i knew would happen, the active points aren’t in the right order toi make a proper curve (concave?) – i just loop through the active points and take them from the active object.

so i need an algorithm to sort an array of points so i can add them to the face in the right order. andnbsp;i think i once saw it on the net, but now i cant even think what to look for.

ta 4 your ideas
george

The sample create triangle plugin does this with 3 points – an expansion of this to more points would be useful.

What a great idea, Geo,
andnbsp;I doubt if you missed it, Les_Patterson and I talked about an easier way of making the window on models. It was awhile back and no one mentioned a function. Sure like it, though. <!– s;) –><img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" /><!– s;) –>

andnbsp; andnbsp; andnbsp; andnbsp;KB

That so true andnbsp;:)

try this

[img:36qln80a]http&#58;//users&#46;skynet&#46;be/gj/3DC/scripts/[/img:36qln80a]
<!– m –><a class="postlink" href="http://users.skynet.be/gj/3DC/scripts/">http://users.skynet.be/gj/3DC/scripts/</a>&lt;!– m –>

bed time long ago now, so hope it works

George

Geo,
I re-copied the script and it works fine. If this makes sense, the very first andnbsp;andquot; andnbsp;’ andnbsp; andquot; was missing.
andnbsp;Thanks and sorry.
KB

Geo

At the risk of evoking your rath, sore hand and all, does this mean I need to adjust the script ?
Sorry, the only part that made sense to me was about the pie.
KB

I knew what you meant andnbsp; andnbsp;:P
and I never heard of a Greek pie.

forgot to say you may need to invert the object created to see it.

hmmm. andnbsp;ijust copiewd from the post and it worked for me. andnbsp; the error means the variable isn’t declared, whic should be ok as Option explicit is commented out at the top.

sometimes wrapped long lines from andnbsp;a post muck things up too.

back in a minute.

line 84

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