June 21, 2002
at 12:00 pm /
#349
Thanks Timo – the textures are just me playing around in serif photoplus 7. I should of made a basic texture for all sides and then just added detail – as you can see there are colour variation on the different sides and the textures don’t line up properly …. but I am getting there….
Les, I thought it already was andquot;required studyandquot; – I know I wish that I’d had a proper look at them
6 months ago
June 21, 2002
at 12:00 pm /
#6338
Today I deceided (i before e except… any chance of a spell checker on this forum, Richard ?) try again…. Today I thought I would try to learn about UV mapping, well this is my first real attempt….. still a long way to go <!– s:( –><img src="{SMILIES_PATH}/icon_e_sad.gif" alt="" title="Sad" /><!– s:( –>
It is also using the andquot;Les Methodandquot; – cube, extrude, shift, etc. Normally I just keep throwing primatives at a scene ’till I’m happy… but this appears to work well.
Details of Scene
================
Object Count: 1
Face Count: andnbsp; 482
Point Count: andnbsp;492
OK the count could of been lower……
If anyone wants it I can send it on……
June 22, 2002
at 12:00 pm /
#6339
Alan,
That’s a couple of really nice ships, and the poly count is ok I think. Was the face/point count taken before or after triangulating? Triangulating will increase the poly count but for these two models it shouldn’t make it all that high.
Richard told me once that some game engines can handle up to about 10K poly count, so if you decide to use these in a game, just try to get a decent game engine.
Les
P.S.
There’s no e after the c in decided……..
June 22, 2002
at 12:00 pm /
#6340
and to think that I have been avoiding this UV stuff for 6 months ! It is quite easy, once you read the instructions <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:) –> now all I need is some more practice….
Details of Scene
================
Object Count: 1
Face Count: andnbsp; 130
Point Count: andnbsp;244
June 23, 2002
at 12:00 pm /
#6341
Both the counts are after triangulation <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:) –>
These were both just experiments into ‘The Les Method’, ‘low poly count’ and ‘time to get this UV stuff worked out’. I must admit that I like all three techniques and that I was surprised at how easy they all are. This weekend has definitely been a big learning experience for me with 3dc – I just like this program more and more <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:) –>
P.S. – this one has been spell checked <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:) –>
(no wunda I fayuled my inglish egzamz)
June 23, 2002
at 12:00 pm /
#6342
I like that name(The Les Method)…
I wonder if, at some point in the future, andquot;The Les Methodandquot; might become a required study…… :
Gives me a few ideas…..hehehe
Les
June 24, 2002
at 12:00 pm /
#6343
Veery good! <!– s:oops: –><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarrassed" /><!– s:oops: –>
How did you make those textures?