Alex,
#1 is already covered (or at least something similar is available). I don’t expect to be making any changes to this area.
#2 Actually, 3DC’ function is superior to this. I would encourage you to play with the andquot;export relative to main objectandquot; function. It allows you to export the object in the same transform as your object. All you need to do in your app is load both to the same transform and animate them individually. There is no real overhead to loading them as separate objects. The memory usage would be the same, the number of points to transform would be the same. The transformation itself would be the same. But, you have the benefit of being able to andquot;removeandquot; the weapon.
I’m glad to hear you like the new skeletal functions. andnbsp;
I have looked at Nendo. To be honest, its SDS functions seem pretty basic. But, Nendo is pretty old and hasn’t been updated for years. I’m sure Mirai is better, but is there a demo available?
Richard