LOADING MD2 ANIMATIOMNS

Alex,

#1 is already covered (or at least something similar is available). I don’t expect to be making any changes to this area.

#2 Actually, 3DC’ function is superior to this. I would encourage you to play with the andquot;export relative to main objectandquot; function. It allows you to export the object in the same transform as your object. All you need to do in your app is load both to the same transform and animate them individually. There is no real overhead to loading them as separate objects. The memory usage would be the same, the number of points to transform would be the same. The transformation itself would be the same. But, you have the benefit of being able to andquot;removeandquot; the weapon.

I’m glad to hear you like the new skeletal functions. andnbsp;:)

I have looked at Nendo. To be honest, its SDS functions seem pretty basic. But, Nendo is pretty old and hasn’t been updated for years. I’m sure Mirai is better, but is there a demo available?

Richard

I am using 3DC Pro and am trying to import an MD2 animation.
I recieve a prompt asking which key frame I would like to
import but I want all the frames not just one.
andnbsp; andnbsp;What am I doing wrong?
what on earth is a smiley?

MD2 animations can’t be imported since they are incompatible with how 3DC animates. 3DC can export them, but not import them. On export 3DC translates skeletal/deformation animation to the MD2 animation format, but on import this really isn’t possible. The MD2 format doesn’t included the information required to translate the animation to 3DC compatible animation.

Richard

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