I’ve got some ideas for 3dc version 6.

Cool! I don’t know why I kept missing that all this time! Thanks!

hi all:)
andnbsp; andnbsp; andnbsp; andnbsp;I think that one feature can make 3DC more attractive for new and old users: hotkeys and even customizable hotkeys. U know that most of modelers using with LW, MAX and Maya andnbsp;work keeping one hand on mouse and another hand on keyboard. People like to make things fast:)
andnbsp; andnbsp; andnbsp; andnbsp;And another little suggestion: if I make UNDO I want that all selected faces or objects were revert to their previous state too. There is the same reason as in the first chapter – to keep modeling time.
andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp; andnbsp;thank u for ur time and sorry for my english:)

Yes Yes Yes. andnbsp;I’ll second keyboard shortcuts.

I would very much like to see some kind of hotkey system, expecially if they are defineable for and an all commands. andnbsp;And the ability to add user defined buttons to tool bars or the object opperations box. andnbsp;I think either of thoes would be very helpful for anyone building a significanly large models.

These are just some ideas that I got excited about this morning. They’re animation feature ideas.

Make a set of special effects features for geomtry. Like a ripple option that ripples and scews a surface when it’s moved or comes into contact with another surface. (I’m thinking of moving a bowl of jello type dynamics)

Make a bulge option for flexing objects that the user can define where the muscles actually contract.

Make a fold option that allows for skin to fold over on itself when the object is bent.

Make a dent option that dents an object based on collision with another object.

Make gravity an option.

Make bouncing an option.

I know these ideas will probably not go into 3DC 6. But they are certainly andquot;Oh Wowandquot; features for me for some future release of 3dC.

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