Isometric views

My current project requires rendering 3D objects to 2D sprites in an isometric view…which isn’t a problem.

3DC doesn’t have an isometric view, but I can fake that by changing the camera FOV to 0.1, setting the camera’s rotations to (arctangent 0.5), blah blah. Looks perfect.

At that FOV, the camera becomes very difficult to move around because the navigation controls are rendered in such a way that the rotation cylinders completely occlude the navigation planes. Oops.

Can you add keyboard shortcuts for moving and panning the camera? The number pad would be a pretty intuitive place to put those shortcuts. Or add an orthogonal perspective view for rendering?

(I normally work in a single window rather than a 4-view, if you were wondering.)

-Mel

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