Well.. it’s all in the title <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:) –>
I presume you’re talking about the face normals and not the vertex normals? (i.e. the invert operation)
From a script to invert a face, just reverse the order in which the points are defined on a face.
But once the object is created with all points and faces?
[BLOCKQUOTE class=’ip-ubbcode-quote’][div class=’ip-ubbcode-quote-title’]quote:[/div][div class=’ip-ubbcode-quote-content’]Originally posted by Amabilis Support:
Inverting a shape can be acommplished by reversing the order of the points on each face. The easiest way is to just create a new object and add each face in opposite direction, then clear the original shape and add the new shape back to the original. At least that’s how I do it. [/div][/BLOCKQUOTE]
Thanks. I think I’ll leave this to 3DC invert operation.
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