Imports into Trainz Part2

TGA files can be used (I use them all the time in TRS models)
There is a slight bug in the exporter in that it doesn’t detect any alpha channels but that is a quick change to the texture.txt file after the export.

The diffuse value of a material has no effect at all on the export to TRS.

Ambient values of less than 10 will darken the material as a whole in TRS ‘sunlight’.

Ambient values from 0 to 40 can be used to adjust the ambient (shaded) value of the TRS material – a value of 10 will mean the shaded side of the object will appear darker than if you used 30 or 40.

The rendering in 3DC and TRS will always be different. The same is true for any programs with different rendering engines.
If the scene is too dark in 3DC, try adjusting the directional or ambient light object colours instead of the materials.

Greetings

In my previous post I stated that when using the default ambient and diffuse light settings, the object in trainz renders too bright.
To correct for that, I set the diffuse and ambient light down as far as they would go. That would correct the problem in Trainz but it would then make the object too dark in 3DC.

I failed to mention that I was using .tga textures, a habit I developed during my work with gmax. So, based on something I read earlier in this forum, I tried using a jpeg texture map and it worked.

The problem is that jpeg maps will degrade a little bit each time they are rendered, I understand, whereas .tga maps, won’t.

Nevertheless, I’ve solved the problem, though I wonder why the .tga files behave in 3DC as they do.

Any ideas?

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