April 25, 2002
at 12:00 pm /
#11921
BUILDING a BoB 3D Aircraft with Shpmke2
With the Meteor Exported with the ExportASC_BOB
Plugin for 3DC saved to a safe place andnbsp; andnbsp; <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:) –>
[img:3qest6x3]http://www.eko.clara.net/ExportASC_dlls.zip[/img:3qest6x3]
<!– m –><a class="postlink" href="http://www.eko.clara.net/ExportASC_dlls.zip">http://www.eko.clara.net/ExportASC_dlls.zip</a><!– m –>
We can progress to Building up the Aircraft, so that it will load into BoB with the correct information DATA and MATERIALS *.X8
I have made a zip of ALL the files required to BUILD the Spitfire spit_a ready for Download…If you can Build it sucessfully and place the resultant spit.bin into BoB’s Shpbin Folder and run BoB with it…Then it should be possible to Build Meteor and other new Aircraft
[img:3qest6x3]http://www.eko.clara.net/spit.zip[/img:3qest6x3]
<!– m –><a class="postlink" href="http://www.eko.clara.net/spit.zip">http://www.eko.clara.net/spit.zip</a><!– m –>
unzip folder 1 to C: like so c:1
find the DOS shortcut in game folder, click to open and make the DOs call…
cd..
cd 1
cd game
shpmke2 spit -p ../shapes/
andnbsp; andnbsp;[img:3qest6x3]http://www.eko.clara.net/m18.jpg[/img:3qest6x3]
andnbsp; andnbsp;
1 or 2 sconds to make if success, look in the game folder shpbin for spit.bin…place in BoBs shpbin and run BoB…
METEOR…
I have also made a Meteor zip folder with all the neccessry files…with the meteor_asc_sorce.asc
[img:3qest6x3]http://www.eko.clara.net/meteor.zip[/img:3qest6x3]
<!– m –><a class="postlink" href="http://www.eko.clara.net/meteor.zip">http://www.eko.clara.net/meteor.zip</a><!– m –>
If you open this (it is in the Shapesshpsrc folder !) using wordpad you will see what the different shapes data look like…the first one will be :
Named Object andquot;bod1_aandquot;
Trimesh,Vertices 1140 Faces 568
Hidden
Mapped
Vertex List…then it will go on showing all the VERTICES, until you come to the end and it shows all the Face List: MATERIALS
andnbsp; andnbsp;[img:3qest6x3]http://www.eko.clara.net/m16.jpg[/img:3qest6x3]
andnbsp; andnbsp;
You can Copy and paste ALL this to the spit_a.asc file, BUT there are too many Vertices too BUILD in one go…
So what I have done is to put in small Objects… If search for fin1 it has 112 Vertices You can copy and paste all these into spit_a.asc :
Named Object : andquot;fin1andquot;
TriMesh, Vertices 112 Faces 56
Hidden
Mapped
Vertex List…
*NOTE I have fogotten to rename fin to fin1_a
the _a is needed as mentioned before
Anyway I have done all this for you
So you can see what is required
I’ve also added Fin7_a to Fin1_a…search. you’ll see !
DATA
Now open the Data file in the Shapesshpdat Folder… spit.dat, using Worpad again (Note* to make changes save etc…properties of folder should be set to read, not Read only)
If you searh for the andquot;OBJECT LISTINGSandquot; or fin1_a or fin7_a
andnbsp; andnbsp;[img:3qest6x3]http://www.eko.clara.net/m17.jpg[/img:3qest6x3]
andnbsp; andnbsp;
…you will find them above a whole list of Object listings, which are commented out // like so :
;;OBJECT LISTINGS
fin1_a
fin7_a
//INCANO_A
//SPHL4_A
//SPHL3_A
//SPHL2_A
//SPHL1_A….and so on to ;end
This means our fin1_a and fin7_a will be made and the Spitfire Objects will not !
Next make the DOS call just like the Spitfire before, but use Folder 2…because this is where it will be unzipped to in C:
Unzipped to C: C:2
Dos call
cd..
cd 2
cd game
shpmke2 spit -p ../shapes/
1 to 2 seconds later if successfull you will have spit.bin appear in the gameShpbin folder replace in BoB’s Shpbin Folder to test andnbsp; andnbsp; <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:) –>
andnbsp; andnbsp;[img:3qest6x3]http://www.eko.clara.net/m20.jpg[/img:3qest6x3]
andnbsp; andnbsp;
You can now see how to keep building up the Meteor and add a objects ASC data and include this in the DATA file to say andquot;Now BUILD with thisandquot; andnbsp; andnbsp; <!– s:D –><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt="" title="Very Happy" /><!– s:D –>
;end
The End
For now anyway…I hope this helps to give you a rough idea of how to build New BoB Aircraft andnbsp; andnbsp; <!– s:) –><img src="{SMILIES_PATH}/icon_e_smile.gif" alt="" title="Smile" /><!– s:) –>
I can help more with the bits which are not clear or understood…
If you are able to make any of the Aircraft Spit or meteor…please post, then I will be able to know if the Tutorial/Pictorial is ok !