Human Head

Simon,

90 polys? Low enough for some game engine perhaps?
Good job! When I deconstructed some better Quake 3
models I found out that ideal is to keep angles between
faces (angles between face normals) small and use really
detailed textures. Your model seems to be good for that.

Markku

I just threw this together in about an hour or so, and its supposed to be a low poly head. Its got about 90 faces or so, and I know the texture is… ya… lol, but any comments or suggestions?

Markku,

The model is just for fooling around with a simple game im making, and for practicing. Thanx for the tips too!

Simon

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3 posts