March 9, 2002
at 12:00 pm /
#258
Simon,
90 polys? Low enough for some game engine perhaps?
Good job! When I deconstructed some better Quake 3
models I found out that ideal is to keep angles between
faces (angles between face normals) small and use really
detailed textures. Your model seems to be good for that.
Markku
March 9, 2002
at 12:00 pm /
#5953
I just threw this together in about an hour or so, and its supposed to be a low poly head. Its got about 90 faces or so, and I know the texture is… ya… lol, but any comments or suggestions?
March 10, 2002
at 12:00 pm /
#5954
Markku,
The model is just for fooling around with a simple game im making, and for practicing. Thanx for the tips too!
Simon