help please…..

Hi Les, Hey Kirk,
Kirk..yes!!!! I got your mail!!!! Thanks!!!!
Les, I loaded my room scene into POV, and I actually got the scene to render after I finally copied all the bmp. files to the include file in POV. I tried changing some of the glass textures to POV glass textures because the ones from 3DC just didnt look right. Again, the render took 28 minutes to render. It wasnt the final product, ( the room I mean) so I didnt do another render until I got everything in the scene I want. I know what you mean about the light placement, I have actually gotten pretty good at moving things around, I had to move the camara around to get the shot I wanted before I tried a render. About the grouping in POV, I dont think I’m going to move anything around in POV, I’ll probably do it in 3DC then export it. I have figured the code placement, thanks Les, but I need alot of help in figuring how to get a andquot;realandquot; look to my scenes. Other programs have andquot;GIandquot; rendering which always seems to look so much more andquot;realandquot;. I am trying to figure how to get the same effect. Maybe adding jitter to my lights will help..I am not really sure.
Kirk, About my settings, I think I have them set with almost nothing andquot;extraandquot; working. You have to remember, my system is about 3 years old and though my video card is new, my processor speed is very slow. andnbsp;:'( I am going to keep pluggin at it, but like usual, I think I’m spending too much time trying to get things looking perfect instead of just modelling, modelling, modelling!!!! ;D

Since it takes much too long to render a preview in 3DC, I am going to try to export my models to POV to texture and render. In a complex scene, ( one with many objects in it ) Once I have found the object I’m looking to texture, where does the texture code actually go, at the end of the objects parameters, or at the top, before the objects parameters. Please excuse my lack of proper terminology, when it comes to coding, I am good when have an example to follow. I am planning on importing into POV a scene with many objects and first need to see if I can actually find each object, then try to texture them and see if I can light the scene well enough to try a render. Every time I try this, I get an error messege of some kind then the headaches start. andnbsp;;) Any help would be very cool………Thanks

Hi Blaydrnnr

It should not take so long to render…..
what are your snapshot settings.

P.S
It will still take long to render even in pov it self.

But when i used pov it rendered for me fast so let me know your settings.

DID YOU GET MY MAIL YET?

Kirk_SAAVEDRA

blaydrnnnr,
In PovRay, and material or texture that is just a simple color, like red, blue, etc, will be given a texture number, like Tex0, Tex01, and so on. You can read the color attributes in the code for that texture and pretty much figure out what the color is.

For image type textures like bitmaps, PovRay will still give it a number like shown above, but it will also show the name of the image file you used as a texture(Rock.bmp) or whatever, in the texture code. That makes it a little easier to locate that particular texture.

Another handy thing to remember is to make sure you name all your objects with some unique name that you can easily locate in the PovRay file.

Usually PovRay will place all textures for an object right before the object code portion, unless you have more than one object with the same texture, in which case PovRay usually just places that texture code at the top of the list of all objects and textures.

Let me know if I can help more.

Les

P.S.
Getting your lighting positions(coordinates) set properly in PovRay can be a real nightmare. I have gone so far as to place all my lightsources at 0, 0, 0 in 3DC(thats the front left corner of the 3DC grid), and then control placement of lighting by trial and error coordinates adjustments once exported to PovRay.

P.P.S.S.
Grouping of objects in PovRay requires the use of the andquot;unionandquot; statement followed by the list of objects you want to group. If you need some sample code for this procedure, let me know.

You must be logged in to reply in this thread.

4 posts