helmet WIP

yes it is. i needed some vast landscape and terragen is by far the best, but slow at rendering motion.

-korben

helmet WIP. started with a gas mask concept and decided to make it into a helmet. this will be incorperated into a scene i think-we’ll see-so keep checking back. these are some pics from starting. the textures so far are prelimenary and will be changed. i just threw some recent texture pictures i took on to see how they look. also none of these pics have been processed(color, tint,etc. adjusted), especially the textured ones any way any feedback welcome

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a corrected test pic

this is not what the final scene will look like-that was just a test. questions or comments welcome.

-korben

Looks great Korben.. <!– s:D –><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /><!– s:D –>

Les

i think i am done tweeking the helmet-now the fun begins trying to build a body. it will have to be done in many different scenes becasue i still run into the problem of having too many polys-which is something 3dc can’t handle. anyway here are some more pics and the 3rd is a aereo/space craft which this guy will ride in. i was board so i made that ship and thought it might fit in. also the back drop is terragen with a little photoshop enhancement

-korben

that ship i was talking about

3DC should be able to handle the number of faces are you are using as well as most other modelling programs. It looks like you are using large numbers of faces which generally slows things down (with all modellers, not just 3DC). Just remember to NOT merge. Merging has no real benefit. It just makes it harder to make changes later. If you really need for it to behave as a single object, I’d suggest moving the parts to one group.

Richard

Looks really nice. <!– s:D –><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /><!– s:D –>

I think Richard is right regarding 3DC being able to handle high poly models. The railway scene I am working on is now over 34,000 poly’s
but things are grouped together and not merged.
I don’t get any slowdown at all.

Bazza

i use groups as much as possible. but this thing alone (the helmet) is about 30k faces. and other modelers do have a way to switch off quality when modeling and rendering (something 3dc needs). i like 3dc but it is not always stable- and it DOES run slow.

-korben

Just wanted to say that your work is beautiful. The level of quality makes me fascinated in what you’re doing just by virtue of the visuals.

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