July 15, 2007
at 12:41 pm /
#1517
Hi Wayne,
There are quite a few other improvements for S files I have discovered recently.
I can get over the 3000 poly limit per group and using sub-objects you can get past the 12K poly barrier.
Also tiny polygons (where one edge is andlt;2mm can also cause problems)
I’m writing a program to fix existing models, but a new exporter would be better.
Richard was going to review the S export at some point but has been busy with other tasks.
We’ve probably got about another year or 2 before MSTS1 gets retired.
If Richard doesn’t do it first, I may have a go.
July 15, 2007
at 12:41 pm /
#13804
There was some dialog dialog a year or so back about some undocumented shaders in MSTS to add environment mapping ( simulated reflections ) and bump mapping to MSTS models. See here:
[img:2qz8o7f7]http://steam4me.railpage.org.au/trainsim/tutorials/supershine.html[/img:2qz8o7f7]
<!– m –><a class="postlink" href="http://steam4me.railpage.org.au/trainsim/tutorials/supershine.html">http://steam4me.railpage.org.au/trainsi … shine.html</a><!– m –>
[img:2qz8o7f7]http://www.3dtrains.com/forums/index.php?showtopic=9473[/img:2qz8o7f7]
<!– m –><a class="postlink" href="http://www.3dtrains.com/forums/index.php?showtopic=9473">http://www.3dtrains.com/forums/index.php?showtopic=9473</a><!– m –>
I’ve given it a try through manual editing of the shape files and it works well. It would be great if 3DC’s MSTS exporter would support these features – any plans?
Wayne