Getting crystal clear

This required 3DC Pro. On the Material Palette there is a button named ‘Raytracing Material Attributes’. Click that and then select ‘Predefined’ from the drop down list.

Then you can just click the ‘raytrace’ button in 3DC to raytrace. You don’t really need to export.

Richard

I am modeling a wine glass and bottle with wine in them, and I notice that I cannot make the glass perfectly clear, almost shiny, like the real one is. I have tried lowering the diffuse, but it still does not shine right. Is there any way to do this, or is it not possible to do?

Hey 3DA,
Not sure if I can explain this well, [ Kirk is good at this] but when you add the ‘liquid’ make it slightly smaller than the inside of the bottle. When rendered the gap looks different in a reflection. I don’t know the reason, but having a gap makes a better render.
Try it.
KB

Hi 3D,
You can use one of POVRAY’s settings for glass, in the internal POVRAY feature of 3DC. These settings work very well.Or, you could make the glass and Wine bottle, with the wine inside, and export to POV and texture them with the many, many glass textures in POV. Take a look at model feedback, and look at Happy Easter. I did those glass cups in 3DC, with POV glass textures. POV also has colored glass as well. If you have trouble, feel free to e-mail me , I’d be happy to try to help.

Blaydrnnnr, I looked at what you mentioned, and yes, that is what I mean, but how do you add textures in POV as you mentioned? Also, how do you export to POV?

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