color matching/half on topic

I suppose the answer in my case would be to take the ‘regular’ colored areas and texture them with a flat color map of the same texture color as the face. This shouldn’t be that hard, as they are well defined areas.

I think this project is approaching the ‘when to quit’ line, as far as level of detail goes. Before it’s done, I could concievably fall into painting slight moles and faint body hair, but that isn’t what where I planned to take it.

I’m having a bit of a time getting my material color on my model to match with an outside program (in this case, Gimp)

I have color picked a color from my 3DC model, opened up the custom colors and picked the numbers off it to apply to my unwrap map in Gimp. My 3DC colors (on topic) read Hue 13, Sat 240, Lum 150, Red 255, Green 128, Blue 64.

My Gimp numbers (off topic) read R 255, G 128, B 64, and then H 20, S 74, and gives a hex triplet ##f8040. However, this does not match, and while the rgb matches, if I tweek the Gimp H, S, or V, it changes the rgb away from what 3DC has.

Is there a hex triplet available in 3DC so that I can match colors more accurately, if so, where, if not, what variable can I change and get a precise match up for my base color? Or, is there some other way to go about matching colors in 3DC (on) with outside vendors (off)?

in retrospect, what forum [i:31qb5zus]should[/i:31qb5zus] I have put this in?

What is Gimp?
What does it do?

Bazza

I would probably say this is ‘off topic’ but not so off topic that it should be moved.

Gimp is an image editor. The colors of 3DC are RGBA (red/green/blue/alpha). There are no other components. My uderstanding is that Gimp would be translating the ‘true’ colors (RGBA) to another format and displaying the Hue/Sat/Lum. It could be doing this incorrectly so entering the ‘supposed’ (possibly incorrect) Hue/Sat/Lum back into Gimp could result in a totally different color.

Richard

what Richard said, with the addition that they started as another open GL mostly for *nix, but developed a win GUI, which was freeware for the longest time, but last I checked they had removed any freeware downloads with their latest version od WinGimp. the *nix version may still be free, have not checked.

Does a lot of what Photoshop does, but skinnier, but since they started charging, I doubt of it will stand as much competition to the big boys (just a guess, but if you must pay, why not go with the big boys?)

I’m not certain about the hue/sat/lum translations, but given there is an rgb numerical entry, and given identical input, should yield the same results. Kind of screwy it doesn’t actually work out that way. May have to decide if its worth hanging on to this one.

I don’t know if you’ve got this, but if your trying to paint a skins for figures, and your artistic skills, like mine, are somewhat lacking, this will help.

The model needs to be UV mapped first.

And it’s FREE!!!

[img:n5vi05nc]http://www.terabit.nildram.co.uk/tattoo/[/img:n5vi05nc]
<!– m –><a class="postlink" href="http://www.terabit.nildram.co.uk/tattoo/">http://www.terabit.nildram.co.uk/tattoo/</a>&lt;!– m –>

Bazza

indeed, I just ran across that post in General Discussion late last night, and downloaded the Tattoo program. I haven’t got a chance to play with it yet, but it looks like a good thing.

Interestingly, I first started working in 3D because I am a wood sculptor, and I immediately saw the advantage of viewing the same ‘study’ from various angle. Since I started, I’ve probably spend more time sculpting pixels than wood, enjoying it as an art form unto itsself. Theentirity of 3DC has been providence for me, I worked in someone else’s 3d studio max for about a year, but the owner moved off, and the proram is not affordabe to the likes of me. I still probably do better with wood, but this is fun, and I don’t have to sweep up.

Richard: we are probably of topic enough now, I would personally take no offense if this were moved.

Going back to your original post.
Maybe I don’t understand the problem correctly but…

The lights you have set in 3DC will affect the texture colours. Even white light will make a texture look lighter or darker than it does in Gimp.

Bazza

in this case, the 3DC surface I picked the color from was material only, no texture. When I pick the color from any face painted the same color, I get the same rgb numeric values when I check the custom color chart.

These, entered into Gimp rgb numerically yielded a darker color when painted on an unwrap of the model face. I didn’t actually discover it until I applied the face texture map to the model, and then noted a pronounced difference at between the face texture base color and the skin tone next to it on the rest of the model. The base 3DC texture/material was nulled (X) before I loaded the texture.

Oddly, I got it right once, but couldn’t reproduce that accuracy on a second version of the model (which has been run through a gauntlet of other odd tribulations trying to get my faces to divide). Still unresolved, I’ve found myself wandering off after other possibilities and distractions, such as Tattoo!

Texture colors don’t match ‘regular’ colors exactly. For example fill an object with ‘R=64 G=31 B=23’ and then create a texture of the same color and texture a small area of the object the color difference will be noticable. This tutorial covers this: [img:ppbnye7v]http&#58;//www&#46;3DC&#46;info/3DCDocumentation/tutorialblockmodeling4&#46;htm[/img:ppbnye7v]
<!– m –><a class="postlink" href="http://www.3DC.info/3DCDocumentation/tutorialblockmodeling4.htm">http://www.3DC.info/3DCDocum … eling4.htm</a><!– m –>
.

Richard

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