April 23, 2002
at 12:00 pm /
#801
The export is correct. But, it is an andquot;exportandquot;. That means that you have to do all of the BMRT set up to get it to work. If you render from 3DC it will do the setup.
I don’t know what you mean by andquot;higher quality renderandquot;. I don’t think there is a way of changing the render quality. You could enable radiosity (file-]properties), and that might be called a andquot;higher qualityandquot;, but I would just call it andquot;differentandquot;.
Richard
April 23, 2002
at 12:00 pm /
#10068
I have installed BMRT on my computer, and did a render
with it from within 3DC. It looks very promising at this
point, but here are a couple of questions?
I tried an export in the andquot;.ribandquot; formate to render the
scene from outside of 3DC. I got a bunch of error
messages, and it rendered the scene with no lights. I
also noticed that it would not use the texture map. Yes,
my texture map is a .tiff file…. Is this a export bug in 3DC?
Next question is, how do I, if at all, get a higher quality
render from BMRT from within 3DC? Is there something
as far as code goes in BMRT that 3DC will use for a
higher quality render?
Thanks for any help
Patrick
April 23, 2002
at 12:00 pm /
#10069
There are alot of additional properties that can be set in
BMRT, i.e. -res xres yres, -samples xsamp ysamp, ect.
But I just wrote a batch file for the exported .rib and it
works outs pretty good.
Thanks
Patrick
April 23, 2002
at 12:00 pm /
#10070
You can also render with anti-aliasing from 3DC Pro (this will increase the BMRT pixelsamples).
Richard