BMRT question

The export is correct. But, it is an andquot;exportandquot;. That means that you have to do all of the BMRT set up to get it to work. If you render from 3DC it will do the setup.

I don’t know what you mean by andquot;higher quality renderandquot;. I don’t think there is a way of changing the render quality. You could enable radiosity (file-]properties), and that might be called a andquot;higher qualityandquot;, but I would just call it andquot;differentandquot;.

Richard

I have installed BMRT on my computer, and did a render
with it from within 3DC. It looks very promising at this
point, but here are a couple of questions?

I tried an export in the andquot;.ribandquot; formate to render the
scene from outside of 3DC. I got a bunch of error
messages, and it rendered the scene with no lights. I
also noticed that it would not use the texture map. Yes,
my texture map is a .tiff file…. Is this a export bug in 3DC?

Next question is, how do I, if at all, get a higher quality
render from BMRT from within 3DC? Is there something
as far as code goes in BMRT that 3DC will use for a
higher quality render?

Thanks for any help
Patrick

There are alot of additional properties that can be set in
BMRT, i.e. -res xres yres, -samples xsamp ysamp, ect.
But I just wrote a batch file for the exported .rib and it
works outs pretty good.

Thanks
Patrick

You can also render with anti-aliasing from 3DC Pro (this will increase the BMRT pixelsamples).

Richard

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