bleeding textures!

Hi Paul

I found a good site for info etc when trying to learn POV. The site has some very good tutourials and helps walk through some of the tasks. Maaaaaaybe info on there will help with your problem.

Dave
[img:1oelw86v]http://www.f-lohmueller.de/pov_tut/pov__eng.htm[/img:1oelw86v]
<!– m –><a class="postlink" href="http://www.f-lohmueller.de/pov_tut/pov__eng.htm">http://www.f-lohmueller.de/pov_tut/pov__eng.htm</a>&lt;!– m –>

Does anyone know of a quick way to stop POVray from rendering both sides of a face, causing them to interfere?

Paul,
I’ve never had this particular problem, but you may be able to find some answers in the following section of the Pov Help files; Section ‘6.5.6 Constructive Solid Geometry’. And also; Section ‘6.5.6.1 Inside and Outside’. These might be a starting point to solving your problem, but I have not seen any Pov ‘options’ that allow you to tell it to render one or two sided faces. I believe this will have to be accomplished with code.

Hope this helps,
Les

Paul,
You may also want to look at Pov Help Section; ‘6.7.9 Interior Texture’ This may be closer to what you need, but I’m not sure.

Les

Thanks Les – doesn’t seem to quite cover what I need to do.

… I think it just means I need to read a lot more of the POVray manual to get a better understanding of it’s workings.

You must be logged in to reply in this thread.

5 posts