April 22, 2011
at 8:15 pm /
#6813
A few updates for v2.1 (including larger needles / brighter color for some meters):
[img:bseaumkl]http://img692.imageshack.us/img692/4906/bb17ext0221.jpg[/img:bseaumkl]
[img:bseaumkl]http://img194.imageshack.us/img194/4579/bb17ext0121.jpg[/img:bseaumkl]
September 23, 2011
at 10:24 pm /
#6822
Hello,
Some images in RW3. It’s a big improvement from RW2.
Without any change, shadows are visible for all the engine elements. I’m wondering if the "stencil shadow" from RW2 might disturb the rendering a bit. Or maybe it’s not rendered when TSX is selected. The "stencil shadow" being useless, I’ll remove it on a next release of the model.
[img:1fq6i4b9]http://img830.imageshack.us/img830/6550/rw3ombrestoit01.jpg[/img:1fq6i4b9]
The rendering is much better than in RW2.
[img:1fq6i4b9]http://img197.imageshack.us/img197/2351/rw3bb1702301.jpg[/img:1fq6i4b9]
I noticed that the cab window is darker and an incorrect look of the main console (the panels where the meters and buttons lie is too bright (RW3 bug? something I should fix?):
[img:1fq6i4b9]http://img692.imageshack.us/img692/664/rw3bb17023console01.jpg[/img:1fq6i4b9]
September 24, 2011
at 6:40 am /
#6823
As always, very nice model en textures.
Regards
Gerrit
September 25, 2011
at 2:01 pm /
#6824
Thanks.
The good news is that the current exterior texture is working OK in TS2012.
I still have to check the cab problem.
September 25, 2011
at 3:10 pm /
#6825
I had a lot of lofts ( track, roads and walls) that had dark faces on them since upgrading to RW3.
An optimize and re-export solved the problem.
Maybe someting to look at for your cab problem.
Regards
Gerrit
September 25, 2011
at 5:12 pm /
#6826
I tried 3DC optimize geometry + reexport….No change unfortunately.
October 4, 2011
at 9:20 pm /
#6827
Using the new TS2012 spot lights.