Anti-aliasing is a technique/filter used to essentially smooth out the andquot;jaggiesandquot; you might see in any crisp lines/edges. I apologize if the following explanation is obvious to you, but it might help those who haven’t run into this topic before.
Aliasing is an andquot;artifactandquot; of the conversion process between taking a [slanted] straight line between two points in space and having to represent them on a grid (ie. screen/pixels). Looking closely you’ll see stair-stepping in the representation of a slanted line. This will be especially visible when you have a white line drawn on a black background.
Anti-aliasing is a technique used that identifies the areas where this stair-stepping is occuring and andquot;interpolatingandquot; the grid cells/pixels’ intensity around the line. For example, assume a slanted line is somewhere between two adjacent pixels (vertically), and that in actuality (mathematically) it should intercept the Y-axis at 32.7, a decision must be made about which co-ordinate (at Y=32 or Y=33) should display the white pixel.
Without anti-aliasing, the software would have probably put the white pixel at Y=33 (rounded up) and a black pixel (background) at Y=32. With anti-aliasing enabled, the software will place a 70% (for example) intensity white on pixel Y=33 and a 30% intensity white on pixel Y=32, and blend with the background colour.
So, in summary, you definitely don’t need anti-aliasing enabled when you are working with your models, until you are actually generating the extremely clean final render.
Hope that helps a bit.
Cal.