Animation Tip/Comment

When animating the piston rod on steam engines, I have taken to naming an object (for example the cylinders) [b:2bvdszgj]Wheels4[/b:2bvdszgj]. andnbsp;I then drop the piston rod group into the [b:2bvdszgj]Wheels4[/b:2bvdszgj] group. andnbsp;This keeps me from needing to move it all over to keep it on the same y-measurement. andnbsp;Then, simply lock the x and y axis, and slide it forward and backward to match your main rod motion. (I wonder if I should have rephrased that last part andnbsp;::) )

You must be logged in to reply in this thread.

1 post