animation suggestion

Hi,
I’d [color=Red:1yqa55lt]please[/color:1yqa55lt] like it so that when you create an animated object (primarily with bones) and then later decide to add more bones, (or object merges for that matter) to the object, it doesn’t destroy all what you’ve done in the first key-frame.

This will save lots of messing around redoing looping animations like walking.

Thanks andnbsp;;)

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