Animation Recording II.–Natural Joint Movements

Why not add an option where you can apply the Spline or Bezier curve principle to otherwise abruptly changing joint movements?

The current 3DC animation renders the movements of an animated charactor quite ‘robotic’–moving in a certain direction in a steady speed and suddenly changing the direction and moving in an another static speed.

Applying the Spline or Bezier curve principle would make a charater walk or move in a more natural way. For instance, when we turn our heads we don’t turn them in a static speed nor can we change the directions so aburptly.

It must be as easy as a piece of cake for you, Richard.

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